My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Mother Witch Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Electro Dragon
Zap
Goblin Gang Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Inferno Tower Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Skeleton Army Electro Dragon
Fireball
Goblin Gang Firecracker Inferno Tower Skeleton Army Electro Dragon
Poison
Goblin Gang Firecracker Inferno Tower Skeleton Army Electro Dragon
Lightning
Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Firecracker Skeleton Army Freeze Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mirror
Firecracker
Goblin Gang Mirror
Inferno Tower
Mirror
The Log Goblin Gang Firecracker Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Mirror
Electro Dragon
The Log
Mirror

Defense Synergies 5 16

Goblin Gang
Inferno Tower Firecracker Mirror Skeleton Army The Log
Firecracker
The Log Goblin Gang Inferno Tower Mirror Skeleton Army Electro Dragon
Inferno Tower
Goblin Gang Skeleton Army The Log Firecracker Mirror Electro Dragon
Mirror
Skeleton Army Goblin Gang Firecracker Inferno Tower Electro Dragon The Log
Skeleton Army
Inferno Tower Mirror Goblin Gang Firecracker Freeze Electro Dragon The Log
Freeze
Skeleton Army
Electro Dragon
Firecracker Inferno Tower Mirror Skeleton Army The Log
The Log
Firecracker Inferno Tower Goblin Gang Mirror Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Dragon The Log
Inferno Tower Skeleton Army Goblin Gang Firecracker Electro Dragon The Log
Goblin Gang Inferno Tower Skeleton Army Freeze Electro Dragon
Inferno Tower Skeleton Army Goblin Gang Firecracker Electro Dragon
Firecracker Skeleton Army The Log
Goblin Gang Skeleton Army Freeze The Log Firecracker Electro Dragon
Inferno Tower Goblin Gang Firecracker Freeze Electro Dragon
Inferno Tower Electro Dragon The Log
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Inferno Tower
Goblin Gang Skeleton Army Firecracker Freeze Electro Dragon The Log
Inferno Tower Goblin Gang Firecracker Electro Dragon
Inferno Tower Skeleton Army Goblin Gang Freeze Electro Dragon The Log
Skeleton Army Goblin Gang Firecracker Freeze Electro Dragon The Log
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Freeze The Log
Goblin Gang Firecracker Inferno Tower Skeleton Army Electro Dragon
Goblin Gang Firecracker Skeleton Army Electro Dragon The Log
Freeze The Log Firecracker Electro Dragon
Inferno Tower
Goblin Gang Skeleton Army Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower
Goblin Gang Firecracker Electro Dragon The Log
Goblin Gang Skeleton Army Inferno Tower Electro Dragon The Log
Goblin Gang Skeleton Army Inferno Tower The Log
Inferno Tower Goblin Gang Skeleton Army
Firecracker Goblin Gang Freeze Electro Dragon
Goblin Gang Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Freeze Electro Dragon Firecracker Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower Electro Dragon
Skeleton Army The Log
Skeleton Army Goblin Gang Inferno Tower
Firecracker Skeleton Army Electro Dragon
Goblin Gang Inferno Tower Skeleton Army Electro Dragon Firecracker Freeze The Log
Firecracker Inferno Tower Freeze Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker Freeze The Log
Firecracker The Log
Firecracker Freeze Electro Dragon
Firecracker The Log
The Log Firecracker Freeze Electro Dragon
The Log Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Freeze Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Freeze
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker Freeze The Log Electro Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Electro Dragon The Log
Firecracker Freeze Electro Dragon
Firecracker The Log
Goblin Gang Skeleton Army Freeze Electro Dragon
Firecracker Electro Dragon
Freeze
The Log
Goblin Gang Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker Freeze The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze The Log

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