My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Barbarians
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Tesla Barbarians
The Log
Goblin Gang Firecracker Barbarians Royal Giant
Earthquake
Goblin Gang Firecracker Tesla Barbarians
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Barbarians
Fireball
Goblin Gang Firecracker Tesla Barbarians
Poison
Bats Goblin Gang Firecracker Barbarians
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Tesla Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker
Zap
Firecracker Fireball Bats Royal Giant
Goblin Gang
Firecracker Royal Giant
Firecracker
Zap Royal Giant Bats Goblin Gang
Tesla
Barbarians
Royal Giant
Bats Firecracker Fireball Zap Goblin Gang
Fireball
Zap Royal Giant

Defense Synergies 2 11

Bats
Zap Firecracker Tesla
Zap
Fireball Bats Goblin Gang Firecracker Tesla Barbarians
Goblin Gang
Tesla Zap Firecracker Barbarians
Firecracker
Bats Zap Goblin Gang Tesla
Tesla
Goblin Gang Bats Zap Firecracker Fireball
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball
Barbarians Bats Zap Goblin Gang Firecracker Tesla
Goblin Gang Tesla Barbarians Bats
Tesla Barbarians Bats Goblin Gang Firecracker
Firecracker Barbarians Fireball
Goblin Gang Fireball Bats Zap Firecracker Tesla
Bats Tesla Zap Goblin Gang Firecracker Fireball
Zap Tesla Barbarians Fireball
Tesla Barbarians Goblin Gang
Goblin Gang Firecracker Tesla Barbarians
Bats Goblin Gang Barbarians Zap Firecracker Tesla Fireball
Tesla Bats Zap Goblin Gang Firecracker Fireball
Tesla Barbarians Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Firecracker Tesla Barbarians
Barbarians Goblin Gang Tesla
Barbarians Zap Goblin Gang Tesla Fireball
Tesla Barbarians Bats Goblin Gang Firecracker Fireball
Tesla Fireball Bats Zap Goblin Gang Firecracker Barbarians
Zap Bats Firecracker Tesla Barbarians Fireball
Barbarians Tesla
Goblin Gang Bats Firecracker Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Tesla Fireball
Fireball Zap Goblin Gang Firecracker Tesla
Goblin Gang Barbarians Bats Zap
Goblin Gang Bats Zap Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla
Firecracker Fireball Bats Zap Goblin Gang Tesla
Goblin Gang Bats Tesla Barbarians Fireball
Tesla Barbarians
Zap Bats Firecracker Barbarians Fireball
Goblin Gang Tesla Barbarians
Bats Tesla Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Tesla Fireball
Firecracker Tesla Barbarians Fireball
Goblin Gang Tesla Barbarians Bats Zap Firecracker Fireball
Bats Zap Firecracker Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Barbarians Fireball
Fireball Zap Firecracker
Firecracker Fireball Bats Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Goblin Gang Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Bats Goblin Gang Barbarians Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Bats Goblin Gang Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball

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