My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Hog Rider Bandit Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bandit Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Bandit

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A Bandit
Arrows
Hog Rider P.E.K.K.A Bandit
Firecracker
Hog Rider Bats P.E.K.K.A Bandit
Hog Rider
Bats Arrows Firecracker Poison Bandit Electro Wizard
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Poison Electro Wizard Bats Firecracker
Bandit
Bats Arrows Firecracker Hog Rider Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 0 12

Bats
Firecracker P.E.K.K.A Bandit Electro Wizard
Arrows
P.E.K.K.A Bandit
Firecracker
Bats P.E.K.K.A Bandit Electro Wizard
Hog Rider
Poison
Electro Wizard
P.E.K.K.A
Bats Arrows Firecracker Electro Wizard
Bandit
Bats Arrows Firecracker Electro Wizard
Electro Wizard
Bats Firecracker Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Bats Firecracker Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Firecracker Bandit Electro Wizard
Arrows Firecracker Poison P.E.K.K.A
Arrows Bats Firecracker Bandit Electro Wizard
Bats Electro Wizard Arrows Firecracker Poison
Arrows Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Firecracker Bandit Electro Wizard
Bats Poison Electro Wizard Arrows Firecracker Bandit
Arrows Bats Firecracker Poison Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Bats Arrows Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bats Arrows Firecracker Poison P.E.K.K.A Electro Wizard
Arrows Bats Firecracker Bandit Electro Wizard
Arrows Poison Bats Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Firecracker Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Arrows Firecracker
P.E.K.K.A Bandit Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Firecracker Poison Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Firecracker Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Bandit
Firecracker
Electro Wizard Bats Firecracker Poison P.E.K.K.A
Bats Arrows Poison Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Bandit
Arrows Firecracker Poison Bandit Electro Wizard
Arrows Poison Bandit
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Bats
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker Bandit
Bats Poison Electro Wizard
Firecracker Poison Arrows Bandit Electro Wizard
Poison Arrows Firecracker
Poison Firecracker Bandit
Arrows Firecracker Poison Bandit
Arrows Firecracker Poison
Arrows Firecracker Poison Bandit
Arrows Firecracker Poison Bandit
Arrows Poison
Bats
Arrows Firecracker Poison Bandit Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Bandit Electro Wizard
Arrows Poison Bandit
Poison Arrows Firecracker Bandit
Poison Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison Arrows Bandit
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison
Electro Wizard Bats Bandit
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Bats Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: