My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman
Giant Snowball
Minions Fisherman
Zap
Minions Firecracker Fisherman
Barbarian Barrel
Firecracker
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Fisherman Mother Witch
Fireball
Minions Firecracker Fisherman Mother Witch
Poison
Minions Firecracker Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Firecracker Fisherman Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Minions Fisherman Mother Witch
Arrows
Zap Mother Witch
Minions
Rage Zap Firecracker Fisherman
Firecracker
Zap Minions Fisherman
Rage
Minions Mother Witch
Electro Giant
Fisherman Mother Witch
Fisherman
Zap Minions Firecracker Electro Giant
Mother Witch
Zap Arrows Rage Electro Giant

Defense Synergies 0 11

Zap
Arrows Minions Firecracker Fisherman Mother Witch
Arrows
Zap Mother Witch
Minions
Zap Firecracker Fisherman
Firecracker
Zap Minions Fisherman
Rage
Electro Giant
Fisherman
Fisherman
Zap Minions Firecracker Electro Giant Mother Witch
Mother Witch
Zap Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Zap Minions Firecracker Fisherman
Fisherman Minions
Minions Firecracker Fisherman
Arrows Firecracker
Arrows Zap Minions Firecracker Mother Witch
Minions Zap Arrows Firecracker
Zap Arrows Electro Giant
Minions Fisherman
Firecracker Fisherman
Minions Mother Witch Zap Arrows Firecracker Electro Giant Fisherman
Arrows Minions Zap Firecracker
Zap Minions
Zap Arrows Minions Firecracker
Zap Electro Giant Fisherman
Arrows Minions Firecracker Fisherman
Arrows Zap Minions Firecracker Fisherman
Zap Arrows Minions Firecracker Fisherman Mother Witch
Fisherman
Arrows Minions Firecracker Electro Giant Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant Fisherman
Zap Arrows Firecracker Fisherman
Zap Minions Fisherman
Zap Fisherman
Fisherman
Arrows Firecracker Electro Giant Mother Witch Zap Minions
Minions
Fisherman
Zap Minions Firecracker
Minions
Zap Arrows Electro Giant
Firecracker Electro Giant
Electro Giant Zap Minions Firecracker Fisherman
Arrows Minions Zap Firecracker Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Fisherman
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Electro Giant Mother Witch Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Fisherman
Minions Fisherman
Firecracker Zap Arrows Fisherman
Zap Arrows Firecracker
Firecracker Fisherman
Arrows Minions Firecracker Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Minions Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Electro Giant Mother Witch
Minions
Arrows
Fisherman
Zap Arrows
Zap Arrows Firecracker Electro Giant Mother Witch
Fisherman
Arrows Firecracker Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Electro Giant Mother Witch
Zap Minions Firecracker Electro Giant
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Minions
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows Electro Giant
Firecracker
Zap Electro Giant Minions Firecracker
Firecracker Zap
Zap Firecracker Electro Giant

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