My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Ice Wizard Lumberjack Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Royal Ghost Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Wizard Royal Ghost Electro Wizard Magic Archer Little Prince
The Log
Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Royal Ghost Electro Wizard Magic Archer Little Prince
Fireball
Firecracker Wizard Electro Wizard Magic Archer Little Prince
Poison
Firecracker Wizard Electro Wizard Magic Archer Little Prince
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Little Prince
Rocket
Wizard Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Royal Ghost Little Prince Mini P.E.K.K.A Electro Wizard Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Royal Ghost Little Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Electro Wizard Magic Archer Little Prince
Firecracker
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Wizard Electro Wizard Magic Archer Little Prince
Wizard
Knight Mini P.E.K.K.A Royal Ghost
Royal Ghost
Wizard Electro Wizard Magic Archer Little Prince
Electro Wizard
Knight Mini P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Little Prince
Knight Mini P.E.K.K.A Royal Ghost

Defense Synergies 5 13

Knight
Firecracker Electro Wizard Magic Archer Little Prince Mini P.E.K.K.A Wizard
Firecracker
Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Knight Firecracker Wizard Royal Ghost Magic Archer
Wizard
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Royal Ghost
Mini P.E.K.K.A Wizard Electro Wizard Little Prince
Electro Wizard
Knight Mini P.E.K.K.A Firecracker Wizard Royal Ghost Magic Archer Little Prince
Magic Archer
Knight Mini P.E.K.K.A Electro Wizard
Little Prince
Knight Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A
Firecracker Royal Ghost Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Magic Archer Little Prince
Electro Wizard Magic Archer
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard Little Prince
Electro Wizard Knight Firecracker Wizard Royal Ghost Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Wizard Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Knight Firecracker Mini P.E.K.K.A Electro Wizard
Knight Firecracker Wizard Royal Ghost Electro Wizard Magic Archer Little Prince
Wizard Knight Firecracker Royal Ghost Electro Wizard Magic Archer Little Prince
Mini P.E.K.K.A Electro Wizard
Wizard Royal Ghost Knight Firecracker Mini P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Knight Firecracker Mini P.E.K.K.A Wizard Royal Ghost Magic Archer
Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Knight Mini P.E.K.K.A
Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Firecracker Mini P.E.K.K.A Magic Archer
Knight Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker Magic Archer
Electro Wizard Knight Firecracker Mini P.E.K.K.A Magic Archer Little Prince
Firecracker Mini P.E.K.K.A Wizard Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Royal Ghost
Firecracker Royal Ghost Electro Wizard Magic Archer
Magic Archer
Knight Firecracker
Wizard Firecracker Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Knight Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer Little Prince
Magic Archer
Wizard
Firecracker Wizard Magic Archer Little Prince
Firecracker Wizard Royal Ghost Electro Wizard Magic Archer
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Electro Wizard Magic Archer Little Prince
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Electro Wizard Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Royal Ghost Electro Wizard Magic Archer Little Prince

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