My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Electro Dragon
Zap
Bats Firecracker Furnace
Barbarian Barrel
Firecracker Furnace
The Log
Firecracker Hog Rider Furnace
Earthquake
Firecracker Hog Rider Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Hog Rider Electro Dragon
Fireball
Firecracker Hog Rider Furnace Electro Dragon
Poison
Bats Firecracker Furnace Electro Dragon
Lightning
Furnace Electro Dragon
Rocket
Hog Rider Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Furnace Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Hog Rider Furnace Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker
Zap
Arrows Firecracker Hog Rider Bats Furnace Electro Dragon Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Bats Mega Knight
Hog Rider
Bats Zap Arrows Firecracker Furnace Mega Knight
Furnace
Zap Hog Rider Electro Dragon
Electro Dragon
Zap Furnace Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Hog Rider Electro Dragon

Defense Synergies 2 10

Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Bats Arrows Firecracker Furnace Electro Dragon
Arrows
Mega Knight Zap Furnace
Firecracker
Bats Zap Electro Dragon Mega Knight
Hog Rider
Furnace
Zap Arrows
Electro Dragon
Zap Firecracker
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Bats Zap Firecracker Furnace Electro Dragon Mega Knight
Furnace Mega Knight Bats Electro Dragon
Bats Firecracker Furnace Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Zap Firecracker Furnace Electro Dragon Mega Knight
Bats Furnace Zap Arrows Firecracker Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Furnace
Firecracker Mega Knight
Bats Zap Arrows Firecracker Furnace Electro Dragon Mega Knight
Arrows Bats Zap Firecracker Furnace Electro Dragon
Furnace Mega Knight Bats Zap Electro Dragon
Mega Knight Bats Zap Arrows Firecracker Furnace Electro Dragon
Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Bats Arrows Firecracker Furnace Electro Dragon
Arrows Mega Knight Bats Zap Firecracker Furnace Electro Dragon
Zap Arrows Furnace Bats Firecracker Electro Dragon Mega Knight
Mega Knight Bats Arrows Firecracker Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace
Zap Arrows Firecracker Electro Dragon Mega Knight
Mega Knight Bats Zap Furnace Electro Dragon
Mega Knight Bats Zap
Mega Knight
Arrows Firecracker Furnace Bats Zap Electro Dragon
Bats Furnace
Mega Knight
Zap Electro Dragon Mega Knight Bats Firecracker
Mega Knight Bats Electro Dragon
Mega Knight Zap Arrows
Mega Knight
Firecracker Furnace Electro Dragon Mega Knight
Electro Dragon Bats Zap Firecracker Furnace
Bats Arrows Mega Knight Zap Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Bats Zap Furnace Electro Dragon
Arrows Firecracker Furnace
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Bats Electro Dragon
Firecracker Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Furnace
Zap Arrows Firecracker Furnace Electro Dragon
Arrows Firecracker Furnace Electro Dragon Mega Knight
Arrows
Bats
Zap Arrows Firecracker Electro Dragon Mega Knight
Zap Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Firecracker Furnace Electro Dragon Mega Knight
Arrows Firecracker Zap Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Furnace Electro Dragon
Zap Electro Dragon Bats Firecracker
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Zap Bats Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Bats Firecracker
Firecracker Bats Zap Electro Dragon
Electro Dragon Zap Firecracker Mega Knight

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