My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Barbarians Minion Horde
Zap
Bats Firecracker Minion Horde
Barbarian Barrel
Firecracker Barbarians Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Bats Firecracker Minion Horde
Royal Delivery
Bats Firecracker Barbarians Minion Horde Wizard P.E.K.K.A
Fireball
Firecracker Barbarians Minion Horde Wizard
Poison
Bats Firecracker Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Fireball Freeze Barbarians Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Fireball Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A
Firecracker
Bats P.E.K.K.A
Barbarians
Minion Horde
Freeze
Fireball
Freeze
Wizard
P.E.K.K.A
Freeze
Minion Horde Fireball
P.E.K.K.A
Bats Firecracker Wizard

Defense Synergies 0 9

Bats
Firecracker Freeze P.E.K.K.A
Firecracker
Bats P.E.K.K.A
Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Fireball
Freeze
Wizard
Freeze P.E.K.K.A
Freeze
Bats Minion Horde Fireball Wizard
P.E.K.K.A
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard
Barbarians Minion Horde P.E.K.K.A Bats Firecracker
Barbarians Minion Horde P.E.K.K.A Bats Freeze
Barbarians Minion Horde P.E.K.K.A Bats Firecracker
Firecracker Barbarians Fireball P.E.K.K.A
Fireball Freeze Bats Firecracker
Bats Minion Horde Firecracker Fireball Wizard Freeze
Barbarians Fireball P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A
Firecracker Barbarians Minion Horde
Bats Barbarians Minion Horde Firecracker Fireball Wizard Freeze
Minion Horde Bats Firecracker Fireball Wizard
Barbarians Minion Horde P.E.K.K.A Bats Fireball Wizard Freeze
Fireball Wizard Bats Firecracker Barbarians Minion Horde Freeze P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Fireball Freeze P.E.K.K.A
Barbarians Minion Horde Wizard Bats Firecracker Fireball P.E.K.K.A
Fireball Bats Firecracker Barbarians Minion Horde Wizard
Wizard Freeze Bats Firecracker Barbarians Fireball
Barbarians P.E.K.K.A
Wizard Bats Firecracker Barbarians Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Firecracker Wizard
Barbarians P.E.K.K.A Bats Minion Horde
P.E.K.K.A Bats Barbarians Minion Horde Fireball
Barbarians P.E.K.K.A Minion Horde
Firecracker Fireball Wizard Bats Minion Horde Freeze
P.E.K.K.A Bats Barbarians Minion Horde Fireball
P.E.K.K.A Barbarians Minion Horde
Minion Horde Freeze P.E.K.K.A Bats Firecracker Barbarians Fireball
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Bats Barbarians Minion Horde
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Minion Horde Fireball Wizard
Wizard Firecracker Barbarians Minion Horde Fireball
Barbarians Bats Firecracker Minion Horde Fireball Freeze P.E.K.K.A
Bats Firecracker Barbarians Minion Horde Fireball Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Freeze
Firecracker Fireball
Minion Horde Fireball
Firecracker Barbarians Fireball Freeze
Fireball Wizard Firecracker Minion Horde
Firecracker Fireball Wizard Bats Minion Horde Freeze
Firecracker Minion Horde Wizard
Fireball Firecracker Wizard Freeze
Fireball Firecracker Wizard
Bats Minion Horde Fireball
Firecracker Minion Horde Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Minion Horde Fireball Freeze
Firecracker Fireball
Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Fireball Freeze
Bats Minion Horde
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Firecracker Freeze Fireball Wizard
Minion Horde
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Bats Firecracker Minion Horde Fireball Wizard
Bats Firecracker Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Freeze
P.E.K.K.A Minion Horde
Firecracker Fireball Wizard
Minion Horde Bats Barbarians Fireball Freeze
Fireball Firecracker Wizard
Freeze
Fireball
Fireball Firecracker Minion Horde Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Minion Horde P.E.K.K.A
Bats Firecracker Minion Horde Fireball Freeze
Firecracker Bats Fireball
Firecracker Fireball Freeze

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