My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Inferno Dragon Graveyard
Giant Snowball
Battle Ram Inferno Dragon Graveyard
Zap
Battle Ram Inferno Dragon Graveyard
Barbarian Barrel
Heal Spirit Battle Ram Hunter Giant Skeleton Graveyard
The Log
Heal Spirit Battle Ram Hunter Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Heal Spirit Graveyard
Royal Delivery
Heal Spirit Battle Ram Battle Healer Hunter Giant Skeleton Inferno Dragon Graveyard
Fireball
Battle Ram Battle Healer Hunter Inferno Dragon
Poison
Battle Healer Hunter Graveyard
Lightning
Battle Ram Battle Healer Hunter Inferno Dragon
Rocket
Battle Healer Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Battle Healer Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Fireball Battle Ram Battle Healer Hunter Inferno Dragon Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Fireball Battle Ram Battle Healer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Healer Battle Ram Hunter Giant Skeleton Inferno Dragon Graveyard
Fireball
Graveyard Battle Ram
Battle Ram
Heal Spirit Fireball Battle Healer Hunter Graveyard
Battle Healer
Heal Spirit Inferno Dragon Battle Ram Hunter Giant Skeleton Graveyard
Hunter
Heal Spirit Battle Ram Battle Healer Giant Skeleton
Giant Skeleton
Heal Spirit Battle Healer Hunter Graveyard
Inferno Dragon
Battle Healer Heal Spirit
Graveyard
Fireball Heal Spirit Battle Ram Battle Healer Giant Skeleton

Defense Synergies 1 4

Heal Spirit
Fireball
Battle Healer
Battle Ram
Battle Healer
Inferno Dragon Fireball Hunter Giant Skeleton
Hunter
Battle Healer Giant Skeleton
Giant Skeleton
Battle Healer Hunter
Inferno Dragon
Battle Healer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Hunter Inferno Dragon Battle Healer
Hunter Giant Skeleton Inferno Dragon
Hunter Inferno Dragon
Fireball Battle Healer Giant Skeleton
Fireball Hunter
Hunter Inferno Dragon Fireball
Fireball Battle Healer Giant Skeleton
Hunter Inferno Dragon
Battle Healer Hunter Giant Skeleton
Fireball Hunter Giant Skeleton
Hunter Inferno Dragon Fireball
Hunter Fireball Battle Healer Giant Skeleton
Fireball Hunter
Inferno Dragon Hunter
Fireball Hunter Inferno Dragon
Fireball Hunter
Fireball Battle Healer Hunter
Hunter Fireball Battle Healer Giant Skeleton Inferno Dragon
Hunter Inferno Dragon
Fireball Battle Healer Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Giant Skeleton
Fireball Battle Healer Hunter Inferno Dragon
Giant Skeleton Battle Healer Hunter
Hunter Giant Skeleton Fireball Battle Healer
Giant Skeleton Battle Healer Hunter Inferno Dragon
Fireball Hunter
Fireball Battle Healer Hunter Giant Skeleton
Giant Skeleton Battle Healer Hunter Inferno Dragon
Giant Skeleton Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Hunter Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Hunter
Fireball
Fireball Battle Healer Hunter Giant Skeleton Inferno Dragon
Fireball Battle Healer Hunter Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Hunter
Fireball Hunter
Fireball
Fireball
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Fireball Hunter
Inferno Dragon
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Giant Skeleton
Fireball
Fireball
Fireball Hunter
Fireball
Fireball Hunter
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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