My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Skeleton Dragons Tesla Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Tesla Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Skeleton Dragons Hog Rider
Zap
Fire Spirit Spear Goblins Goblin Giant
Barbarian Barrel
Fire Spirit Spear Goblins Tesla Ice Wizard
The Log
Fire Spirit Spear Goblins Hog Rider
Earthquake
Spear Goblins Tesla Hog Rider
Arrows
Fire Spirit Spear Goblins Skeleton Dragons
Royal Delivery
Fire Spirit Spear Goblins Skeleton Dragons Hog Rider Ice Wizard
Fireball
Skeleton Dragons Tesla Hog Rider Ice Wizard
Poison
Spear Goblins Skeleton Dragons Ice Wizard
Lightning
Skeleton Dragons Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Void Ice Wizard Skeleton Dragons Tesla Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Void Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Giant
Spear Goblins
Hog Rider Goblin Giant
Skeleton Dragons
Hog Rider Goblin Giant
Tesla
Hog Rider
Fire Spirit Spear Goblins Skeleton Dragons Void
Void
Hog Rider Goblin Giant
Goblin Giant
Fire Spirit Spear Goblins Skeleton Dragons Void Ice Wizard
Ice Wizard
Goblin Giant

Defense Synergies 1 6

Fire Spirit
Spear Goblins
Spear Goblins
Tesla Fire Spirit Skeleton Dragons Goblin Giant Ice Wizard
Skeleton Dragons
Spear Goblins Tesla Ice Wizard
Tesla
Spear Goblins Skeleton Dragons
Hog Rider
Void
Goblin Giant
Spear Goblins
Ice Wizard
Spear Goblins Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Tesla Void Goblin Giant
Skeleton Dragons Tesla Ice Wizard
Tesla Fire Spirit Skeleton Dragons Void Ice Wizard
Tesla Skeleton Dragons Ice Wizard
Fire Spirit Spear Goblins Skeleton Dragons Tesla Ice Wizard
Skeleton Dragons Tesla Fire Spirit Spear Goblins Void Ice Wizard
Skeleton Dragons Tesla Void Goblin Giant
Tesla Ice Wizard
Fire Spirit Spear Goblins Tesla Ice Wizard
Skeleton Dragons Ice Wizard Spear Goblins Tesla Goblin Giant
Skeleton Dragons Tesla Spear Goblins Ice Wizard
Tesla Fire Spirit Skeleton Dragons Ice Wizard
Fire Spirit Skeleton Dragons Tesla
Tesla
Tesla
Tesla Skeleton Dragons
Fire Spirit Tesla Spear Goblins Skeleton Dragons Ice Wizard
Fire Spirit Spear Goblins Skeleton Dragons Tesla Ice Wizard
Tesla
Skeleton Dragons Fire Spirit Spear Goblins Tesla Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Void
Void Skeleton Dragons Tesla
Spear Goblins Goblin Giant
Tesla Goblin Giant
Tesla Goblin Giant
Fire Spirit Skeleton Dragons Tesla Goblin Giant Ice Wizard
Spear Goblins Tesla Void Goblin Giant Ice Wizard
Tesla Goblin Giant
Void Spear Goblins Skeleton Dragons
Skeleton Dragons Tesla Goblin Giant
Tesla
Void Goblin Giant
Tesla Goblin Giant
Skeleton Dragons Tesla
Tesla Spear Goblins Skeleton Dragons Goblin Giant
Skeleton Dragons Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons
Void Skeleton Dragons Ice Wizard
Skeleton Dragons Void Goblin Giant
Skeleton Dragons Void
Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit Spear Goblins Goblin Giant Ice Wizard
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Ice Wizard
Void Skeleton Dragons
Fire Spirit Void
Void Skeleton Dragons
Void Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Void
Skeleton Dragons Void
Skeleton Dragons
Spear Goblins Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Void Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Void
Skeleton Dragons Void
Void
Skeleton Dragons Void
Fire Spirit Skeleton Dragons Ice Wizard
Void Skeleton Dragons Ice Wizard
Void Skeleton Dragons
Void Skeleton Dragons
Fire Spirit Skeleton Dragons Ice Wizard
Skeleton Dragons Void
Void
Void Skeleton Dragons
Void Skeleton Dragons
Fire Spirit Spear Goblins Void
Fire Spirit Skeleton Dragons Ice Wizard
Void Skeleton Dragons
Skeleton Dragons
Void
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Void
Void Goblin Giant

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