My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Fire Spirit Hog Rider Miner Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Rascals Wizard Hunter Lumberjack
The Log
Fire Spirit Rascals Hog Rider Hunter Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Hog Rider Wizard Hunter Miner Lumberjack
Fireball
Rascals Hog Rider Wizard Hunter Lumberjack
Poison
Rascals Wizard Hunter
Lightning
Wizard Hunter Lumberjack
Rocket
Rascals Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Miner Hog Rider Hunter Lumberjack Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Earthquake Miner Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Lumberjack
Rascals
Hog Rider Miner Lumberjack
Earthquake
Hog Rider Hunter
Hog Rider
Fire Spirit Earthquake Rascals Wizard Hunter Lumberjack
Wizard
Hog Rider Miner Lumberjack
Hunter
Earthquake Hog Rider Lumberjack
Miner
Fire Spirit Rascals Wizard Lumberjack
Lumberjack
Fire Spirit Rascals Hog Rider Wizard Hunter Miner

Defense Synergies 0 2

Fire Spirit
Rascals
Earthquake
Hog Rider
Wizard
Lumberjack
Hunter
Lumberjack
Miner
Lumberjack
Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Hunter Lumberjack Rascals
Hunter Lumberjack Fire Spirit Rascals
Hunter Lumberjack Rascals
Earthquake Lumberjack
Fire Spirit Rascals Earthquake Hunter Lumberjack
Hunter Fire Spirit Rascals Wizard
Earthquake Rascals
Hunter Rascals Lumberjack
Fire Spirit Rascals Hunter Miner Lumberjack
Rascals Earthquake Wizard Hunter Lumberjack
Hunter Rascals Wizard
Hunter Lumberjack Fire Spirit Rascals Earthquake Wizard
Fire Spirit Wizard Rascals Earthquake Hunter Lumberjack
Rascals Hunter Lumberjack
Rascals Hunter Lumberjack
Wizard Rascals Hunter Lumberjack
Fire Spirit Rascals Wizard Hunter Lumberjack
Earthquake Wizard Hunter Fire Spirit Rascals Lumberjack
Hunter Lumberjack
Rascals Wizard Fire Spirit Earthquake Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack
Wizard Hunter Miner Lumberjack
Lumberjack Rascals Hunter
Hunter Lumberjack Rascals
Rascals Hunter Lumberjack
Fire Spirit Wizard Rascals Hunter
Rascals Hunter Lumberjack
Rascals Hunter Lumberjack
Rascals Hunter Lumberjack
Rascals Wizard Hunter Lumberjack
Wizard Rascals
Rascals Hunter Lumberjack
Rascals Earthquake Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals
Miner
Earthquake Miner
Earthquake Rascals
Wizard Fire Spirit Earthquake
Wizard Fire Spirit Hunter
Fire Spirit Earthquake Wizard
Earthquake Fire Spirit Wizard Hunter
Miner Wizard
Fire Spirit Lumberjack
Miner Earthquake Wizard
Fire Spirit Wizard
Earthquake Fire Spirit Hunter Miner
Earthquake
Earthquake
Earthquake Wizard Hunter
Earthquake Wizard
Earthquake
Fire Spirit Earthquake Wizard Hunter
Fire Spirit Earthquake Wizard Miner
Earthquake
Wizard
Earthquake
Earthquake Fire Spirit Wizard Hunter
Miner Earthquake Wizard Hunter
Wizard Miner
Miner
Fire Spirit Wizard Hunter
Wizard
Earthquake Wizard Hunter Miner
Earthquake Wizard
Earthquake Fire Spirit
Fire Spirit Wizard Hunter
Miner Rascals Wizard Hunter Lumberjack
Earthquake Wizard
Rascals
Miner

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