My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Royal Hogs Guards
Giant Snowball
Bomber Musketeer Royal Hogs Guards
Zap
Bomber Royal Hogs Guards
Barbarian Barrel
Bomber Elixir Golem Musketeer Bomb Tower Royal Hogs Guards Magic Archer
The Log
Bomber Elixir Golem Musketeer Royal Hogs Guards
Earthquake
Bomber Elixir Golem Bomb Tower Royal Hogs Guards
Arrows
Bomber Royal Hogs Guards
Royal Delivery
Bomber Elixir Golem Musketeer Royal Hogs Guards Magic Archer
Fireball
Bomber Elixir Golem Musketeer Bomb Tower Royal Hogs Magic Archer
Poison
Bomber Elixir Golem Musketeer Bomb Tower Royal Hogs Guards Magic Archer
Lightning
Musketeer Bomb Tower Magic Archer
Rocket
Musketeer Bomb Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Elixir Golem Guards Musketeer Bomb Tower Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Elixir Golem Guards

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem Royal Hogs
Zap
Bomber Elixir Golem Musketeer Royal Hogs Guards Magic Archer
Elixir Golem
Bomber Zap Musketeer Magic Archer
Musketeer
Zap Elixir Golem Royal Hogs
Bomb Tower
Royal Hogs
Bomber Zap Musketeer Guards Magic Archer
Guards
Zap Royal Hogs
Magic Archer
Zap Elixir Golem Royal Hogs

Defense Synergies 2 8

Bomber
Zap Guards
Zap
Bomb Tower Bomber Musketeer Guards Magic Archer
Elixir Golem
Musketeer
Guards Zap Bomb Tower
Bomb Tower
Zap Musketeer Magic Archer
Royal Hogs
Guards
Musketeer Bomber Zap Magic Archer
Magic Archer
Zap Bomb Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Magic Archer
Bomb Tower Bomber Zap Musketeer
Bomb Tower Bomber Musketeer
Bomb Tower Bomber Musketeer Guards
Bomber Bomb Tower
Bomber Zap Musketeer Bomb Tower Guards Magic Archer
Musketeer Zap Bomb Tower Magic Archer
Zap Musketeer Bomb Tower Magic Archer
Musketeer Bomb Tower
Guards Bomber Musketeer
Guards Bomber Zap Musketeer Bomb Tower Magic Archer
Musketeer Zap Magic Archer
Bomb Tower Bomber Zap Musketeer Guards
Bomber Bomb Tower Zap Guards Magic Archer
Bomb Tower
Bomb Tower Zap
Bomb Tower Bomber Musketeer
Bomb Tower Bomber Zap Musketeer Guards Magic Archer
Zap Bomb Tower Bomber Musketeer Guards Magic Archer
Musketeer Bomb Tower
Bomber Musketeer Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Bomber Zap Musketeer Bomb Tower Magic Archer
Guards Zap Musketeer Bomb Tower
Guards Zap Musketeer
Musketeer Guards
Zap Musketeer Bomb Tower Magic Archer
Guards Musketeer Bomb Tower
Bomb Tower
Zap Bomb Tower Magic Archer
Musketeer Guards
Musketeer Bomb Tower Guards
Zap Guards
Bomb Tower Guards
Bomber Musketeer Bomb Tower Magic Archer
Guards Bomber Zap Musketeer Bomb Tower Magic Archer
Bomber Zap Musketeer Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Guards
Zap Musketeer Magic Archer
Magic Archer
Musketeer Guards
Bomber Zap Magic Archer
Zap Musketeer Magic Archer
Bomber Musketeer Magic Archer
Zap Magic Archer
Zap
Musketeer Guards
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Zap Musketeer Magic Archer
Bomber Zap Musketeer Magic Archer
Magic Archer Musketeer
Bomber
Bomber Zap Musketeer Magic Archer
Bomber Zap Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Bomber Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Guards
Bomber Zap Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Musketeer Guards Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Bomber Zap Musketeer Magic Archer
Zap
Musketeer
Zap Musketeer Guards Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

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