My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Bandit
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Skeleton Army P.E.K.K.A Bandit
Fireball
Hog Rider Wizard Skeleton Army Bandit
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Earthquake Skeleton Army Bandit Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Earthquake Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Bandit
Zap
Earthquake Hog Rider P.E.K.K.A Bats Bandit
Earthquake
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Earthquake Wizard Bandit
Wizard
Hog Rider P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Zap Bats Earthquake Wizard
Bandit
Bats Zap Hog Rider Wizard

Defense Synergies 0 12

Bats
Zap Earthquake P.E.K.K.A Bandit
Zap
Bats Earthquake Skeleton Army P.E.K.K.A Bandit
Earthquake
Bats Zap
Hog Rider
Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Zap Wizard Bandit
P.E.K.K.A
Bats Zap Wizard
Bandit
Bats Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard
Skeleton Army P.E.K.K.A Bats Zap Bandit
Skeleton Army P.E.K.K.A Bats Bandit
Skeleton Army P.E.K.K.A Bats Bandit
Earthquake Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Earthquake Bandit
Bats Zap Wizard
Earthquake Zap P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army
Skeleton Army Bandit
Bats Skeleton Army Zap Earthquake Wizard Bandit
Bats Zap Wizard
Skeleton Army P.E.K.K.A Bats Zap Earthquake Wizard Bandit
Wizard Skeleton Army Bats Zap Earthquake P.E.K.K.A
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Zap P.E.K.K.A Bandit
Wizard Bats Skeleton Army P.E.K.K.A
Bats Zap Wizard Skeleton Army Bandit
Zap Earthquake Wizard Bats Bandit
P.E.K.K.A
Wizard Skeleton Army Bats Earthquake P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Wizard
Skeleton Army P.E.K.K.A Bandit Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Skeleton Army Bandit
Wizard Bats Zap
Skeleton Army P.E.K.K.A Bats Bandit
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Bandit
Wizard Skeleton Army
Skeleton Army Bats Zap P.E.K.K.A
Bats Zap Earthquake Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Zap Bandit
Earthquake Bandit
Earthquake
Wizard Zap Earthquake
Wizard Bats Zap
Earthquake Wizard
Earthquake Zap Wizard
Zap Wizard Bandit
Bats
Zap Earthquake Wizard Bandit
Zap Wizard
Earthquake Bandit
Earthquake Bandit
Earthquake Zap
Earthquake Zap Wizard Bandit
Earthquake Wizard Bandit
Earthquake
Bats
Zap Earthquake Wizard Bandit
Zap Earthquake Wizard
Earthquake
Wizard
Earthquake Zap
Zap Earthquake Wizard
Zap Earthquake Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Bats Zap Wizard
Zap Bats Wizard
Zap Earthquake Wizard Bandit
Zap
P.E.K.K.A
Earthquake Wizard
Zap Earthquake Bats Skeleton Army Bandit
Zap Wizard
Wizard
Zap Earthquake Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: