My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Giant
Giant Snowball
Fire Spirit Bats Royal Recruits Baby Dragon Witch
Zap
Fire Spirit Bats Witch
Barbarian Barrel
Fire Spirit Royal Recruits Witch
The Log
Fire Spirit Royal Recruits Witch
Earthquake
Witch
Arrows
Fire Spirit Bats Royal Recruits Witch
Royal Delivery
Fire Spirit Bats Royal Recruits Baby Dragon Witch
Fireball
Baby Dragon Witch
Poison
Bats Royal Recruits Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Recruits Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Rage Baby Dragon Giant Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Rage

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Royal Recruits Giant Baby Dragon
Bats
Giant Zap Royal Recruits Rage Baby Dragon
Zap
Giant Fire Spirit Bats Royal Recruits Baby Dragon Witch
Royal Recruits
Fire Spirit Bats Zap
Giant
Bats Zap Rage Fire Spirit Baby Dragon Witch
Rage
Giant Witch Bats
Baby Dragon
Fire Spirit Bats Zap Giant Witch
Witch
Rage Zap Giant Baby Dragon

Defense Synergies 0 8

Fire Spirit
Zap Royal Recruits
Bats
Zap Royal Recruits Baby Dragon
Zap
Fire Spirit Bats Baby Dragon Witch
Royal Recruits
Fire Spirit Bats
Giant
Rage
Baby Dragon
Bats Zap Witch
Witch
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Baby Dragon
Bats Zap Royal Recruits Witch
Witch Fire Spirit Bats Royal Recruits
Royal Recruits Witch Bats
Royal Recruits
Fire Spirit Bats Zap Baby Dragon
Bats Fire Spirit Zap Baby Dragon Witch
Zap Royal Recruits Baby Dragon
Witch Royal Recruits
Fire Spirit Royal Recruits
Bats Witch Zap Royal Recruits Baby Dragon
Bats Zap Baby Dragon Witch
Royal Recruits Fire Spirit Bats Zap Witch
Fire Spirit Bats Zap Royal Recruits Baby Dragon Witch
Royal Recruits
Zap Royal Recruits
Bats Royal Recruits Witch
Fire Spirit Bats Zap Royal Recruits Baby Dragon Witch
Zap Baby Dragon Witch Fire Spirit Bats Royal Recruits
Royal Recruits
Royal Recruits Fire Spirit Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Witch
Zap Baby Dragon
Royal Recruits Bats Zap Witch
Royal Recruits Bats Zap
Royal Recruits Witch
Fire Spirit Bats Zap Baby Dragon Witch
Royal Recruits Bats Witch
Royal Recruits
Zap Royal Recruits Bats Baby Dragon Witch
Royal Recruits Witch
Bats Royal Recruits Witch
Royal Recruits Zap
Royal Recruits Witch
Royal Recruits Baby Dragon Witch
Royal Recruits Witch Bats Zap Baby Dragon
Bats Zap Royal Recruits Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon
Zap Baby Dragon
Baby Dragon
Royal Recruits
Fire Spirit Zap Baby Dragon
Fire Spirit Bats Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Bats
Zap Royal Recruits
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Royal Recruits Baby Dragon
Bats
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Baby Dragon
Zap Royal Recruits Baby Dragon
Zap Fire Spirit Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Fire Spirit Bats Zap Baby Dragon Witch
Zap Bats Witch
Zap
Zap
Zap Fire Spirit Bats Royal Recruits Witch
Fire Spirit Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap
Royal Recruits
Zap Bats Royal Recruits Baby Dragon Witch
Bats Zap Witch
Zap Royal Recruits Baby Dragon Witch

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