My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Elixir Golem Barbarian Barrel Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Goblin Giant
Barbarian Barrel
Electro Spirit Fire Spirit Elixir Golem Wizard Royal Ghost
The Log
Electro Spirit Fire Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Electro Spirit Fire Spirit Bats
Royal Delivery
Electro Spirit Fire Spirit Bats Elixir Golem Wizard Royal Ghost
Fireball
Elixir Golem Wizard
Poison
Bats Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Wizard Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Elixir Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Bats Barbarian Barrel Elixir Golem Royal Ghost Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Bats Barbarian Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Fire Spirit
Elixir Golem Goblin Giant
Bats
Elixir Golem Barbarian Barrel Goblin Giant
Elixir Golem
Fire Spirit Bats Wizard Barbarian Barrel Royal Ghost
Wizard
Elixir Golem Goblin Giant Royal Ghost
Barbarian Barrel
Bats Elixir Golem Goblin Giant
Goblin Giant
Electro Spirit Fire Spirit Bats Wizard Barbarian Barrel
Royal Ghost
Elixir Golem Wizard

Defense Synergies 0 4

Electro Spirit
Fire Spirit
Bats
Barbarian Barrel Goblin Giant
Elixir Golem
Wizard
Barbarian Barrel Royal Ghost
Barbarian Barrel
Bats Wizard
Goblin Giant
Bats
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Goblin Giant
Bats
Fire Spirit Bats
Bats
Barbarian Barrel
Barbarian Barrel Electro Spirit Fire Spirit Bats Royal Ghost
Bats Electro Spirit Fire Spirit Wizard
Electro Spirit Barbarian Barrel Goblin Giant
Fire Spirit Barbarian Barrel Royal Ghost
Bats Electro Spirit Wizard Barbarian Barrel Goblin Giant Royal Ghost
Bats Wizard
Fire Spirit Bats Wizard
Fire Spirit Wizard Electro Spirit Bats Barbarian Barrel Royal Ghost
Wizard Bats
Fire Spirit Electro Spirit Bats Wizard Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Electro Spirit Fire Spirit Bats Royal Ghost
Wizard Royal Ghost Electro Spirit Fire Spirit Bats Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Royal Ghost
Bats Goblin Giant
Bats Barbarian Barrel Goblin Giant
Goblin Giant
Fire Spirit Wizard Electro Spirit Bats Goblin Giant
Bats Goblin Giant
Goblin Giant
Electro Spirit Bats Barbarian Barrel
Goblin Giant
Bats
Goblin Giant
Wizard Goblin Giant
Wizard
Electro Spirit Bats Barbarian Barrel Goblin Giant
Bats Electro Spirit Wizard Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel Goblin Giant
Barbarian Barrel
Wizard Fire Spirit Barbarian Barrel
Wizard Electro Spirit Fire Spirit Bats Goblin Giant
Fire Spirit Wizard
Fire Spirit Wizard Barbarian Barrel
Wizard
Fire Spirit Bats
Wizard Barbarian Barrel
Fire Spirit Wizard
Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Bats
Fire Spirit Wizard Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Electro Spirit Fire Spirit Wizard Barbarian Barrel
Wizard Barbarian Barrel Royal Ghost
Wizard
Barbarian Barrel
Fire Spirit Bats Wizard
Electro Spirit Bats Wizard
Wizard
Electro Spirit
Wizard
Electro Spirit Fire Spirit Bats Barbarian Barrel
Fire Spirit Wizard
Barbarian Barrel
Wizard
Wizard
Electro Spirit Bats
Bats
Barbarian Barrel Goblin Giant Royal Ghost

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