My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tombstone Witch P.E.K.K.A Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Night Witch
Giant Snowball
Archers Tombstone Witch Night Witch
Zap
Archers Firecracker Tombstone Witch Bandit Night Witch
Barbarian Barrel
Archers Firecracker Tombstone Witch Bandit Night Witch
The Log
Archers Firecracker Tombstone Witch Bandit
Earthquake
Archers Firecracker Tombstone Witch
Arrows
Archers Firecracker Tombstone Witch Night Witch
Royal Delivery
Archers Firecracker Witch P.E.K.K.A Bandit Night Witch
Fireball
Archers Firecracker Tombstone Witch Bandit Night Witch
Poison
Archers Firecracker Tombstone Witch Night Witch
Lightning
Tombstone Witch Bandit Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Tombstone Bandit Night Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Firecracker Tombstone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Archers Witch Bandit Night Witch
Archers
Zap P.E.K.K.A Bandit
Firecracker
Zap P.E.K.K.A Bandit
Tombstone
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Firecracker Witch Night Witch
Bandit
Zap Archers Firecracker Witch
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 18

Zap
Archers Firecracker Tombstone Witch P.E.K.K.A Bandit Night Witch
Archers
Zap Firecracker Tombstone Witch P.E.K.K.A Bandit
Firecracker
Zap Archers Tombstone P.E.K.K.A Bandit Night Witch
Tombstone
Zap Archers Firecracker Night Witch
Witch
Zap Archers Bandit
P.E.K.K.A
Zap Archers Firecracker
Bandit
Zap Archers Firecracker Witch
Night Witch
Zap Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
P.E.K.K.A Zap Firecracker Tombstone Witch Bandit Night Witch
Witch P.E.K.K.A Archers Tombstone Bandit Night Witch
Witch P.E.K.K.A Night Witch Firecracker Tombstone Bandit
Firecracker Tombstone P.E.K.K.A
Zap Archers Firecracker Bandit Night Witch
Zap Archers Firecracker Tombstone Witch Night Witch
Zap P.E.K.K.A Bandit
Witch P.E.K.K.A Tombstone Night Witch
Archers Firecracker Bandit Night Witch
Archers Witch Zap Firecracker Tombstone Bandit Night Witch
Zap Archers Firecracker Witch Night Witch
Tombstone P.E.K.K.A Night Witch Zap Witch Bandit
Zap Firecracker Tombstone Witch P.E.K.K.A Night Witch
P.E.K.K.A Tombstone Bandit
Zap P.E.K.K.A Bandit
Firecracker Tombstone Witch P.E.K.K.A Night Witch
Tombstone Zap Archers Firecracker Witch Bandit Night Witch
Zap Witch Archers Firecracker Tombstone Bandit
P.E.K.K.A
Archers Firecracker Witch P.E.K.K.A Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Witch P.E.K.K.A Bandit
Bandit Zap Archers Firecracker
Tombstone P.E.K.K.A Bandit Zap Witch
P.E.K.K.A Zap Bandit Night Witch
P.E.K.K.A Tombstone Witch Bandit Night Witch
Firecracker Zap Archers Witch
P.E.K.K.A Archers Tombstone Witch Bandit Night Witch
P.E.K.K.A
Zap P.E.K.K.A Firecracker Tombstone Witch Bandit
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Witch
P.E.K.K.A Zap
P.E.K.K.A Tombstone Witch Bandit Night Witch
Archers Firecracker Witch
Tombstone Witch Zap Archers Firecracker P.E.K.K.A Night Witch
Zap Archers Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Zap Firecracker
Firecracker Zap Witch
Archers Firecracker Witch
Zap Firecracker
Zap Firecracker Bandit
Night Witch
Firecracker Zap Bandit
Zap Archers Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Witch Bandit
Firecracker Bandit
Night Witch
Zap Archers Firecracker Bandit
Zap Firecracker Witch
Night Witch
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch Bandit
Zap Witch Bandit
Zap Firecracker Bandit
Zap Archers Firecracker Witch Night Witch
Zap Firecracker Witch
Night Witch
Zap Bandit Night Witch
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Archers Tombstone Witch Bandit Night Witch
Zap Archers Firecracker Witch
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Bandit

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