My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Goblin Drill
Giant Snowball
Goblins Three Musketeers Guards Goblin Drill
Zap
Goblins Three Musketeers Guards Goblin Drill
Barbarian Barrel
Electro Spirit Goblins Wizard Three Musketeers Guards Goblin Drill Executioner
The Log
Electro Spirit Goblins Three Musketeers Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Electro Spirit Goblins Guards Goblin Drill
Royal Delivery
Electro Spirit Goblins Wizard Three Musketeers Guards Goblin Drill Executioner
Fireball
Wizard Three Musketeers Goblin Drill Executioner
Poison
Wizard Three Musketeers Guards Goblin Drill Executioner
Lightning
Wizard Three Musketeers Executioner
Rocket
Wizard Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Goblin Drill Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Guards Goblin Drill Wizard Executioner Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblins Guards Goblin Drill

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Goblins
Goblin Drill
Wizard
Three Musketeers
Guards
Guards
Three Musketeers
Goblin Drill
Electro Spirit Goblins
Executioner
Lightning

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Goblins
Wizard
Wizard
Goblins Guards
Three Musketeers
Guards
Wizard Goblin Drill Executioner
Goblin Drill
Electro Spirit Guards
Executioner
Guards
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Executioner
Goblins Three Musketeers Goblin Drill Executioner
Three Musketeers Goblins Goblin Drill Executioner Lightning
Three Musketeers Goblins Guards Goblin Drill
Lightning
Electro Spirit Goblins Guards Executioner
Three Musketeers Lightning Electro Spirit Wizard Executioner
Lightning Electro Spirit
Three Musketeers Goblins Goblin Drill
Guards Goblins
Goblins Guards Executioner Electro Spirit Wizard Goblin Drill
Three Musketeers Executioner Wizard
Goblin Drill Wizard Three Musketeers Guards Lightning
Wizard Three Musketeers Executioner Electro Spirit Goblins Guards Goblin Drill
Three Musketeers Goblin Drill
Three Musketeers Goblin Drill Lightning
Wizard Three Musketeers Goblins Goblin Drill Executioner
Electro Spirit Goblins Wizard Three Musketeers Guards Goblin Drill Executioner
Wizard Goblin Drill Executioner Electro Spirit Guards
Three Musketeers Goblin Drill
Wizard Electro Spirit Goblins Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins
Wizard Executioner Lightning
Guards Goblins Lightning
Guards Lightning
Three Musketeers Guards Goblin Drill Executioner
Wizard Executioner Electro Spirit Three Musketeers
Guards Goblins Lightning
Lightning Electro Spirit Goblins
Three Musketeers Guards Goblin Drill
Guards
Lightning Guards
Lightning Wizard Three Musketeers Guards Executioner
Wizard Three Musketeers Executioner
Guards Electro Spirit Goblins Three Musketeers Goblin Drill Executioner Lightning
Executioner Electro Spirit Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Goblin Drill
Executioner
Lightning Goblin Drill
Lightning Guards
Wizard Executioner
Wizard Executioner Electro Spirit
Wizard Executioner
Wizard Executioner Lightning
Wizard Lightning
Lightning Goblins Three Musketeers Guards
Lightning Wizard
Lightning Wizard Executioner
Lightning Three Musketeers Executioner
Lightning
Lightning
Lightning Wizard Three Musketeers Goblin Drill Executioner
Lightning Wizard Three Musketeers Executioner
Lightning Three Musketeers
Lightning
Lightning Wizard Three Musketeers Executioner
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning Goblin Drill
Electro Spirit Wizard Executioner
Wizard Executioner Lightning
Lightning Wizard
Lightning
Lightning Wizard Executioner
Lightning Electro Spirit Wizard Guards
Lightning
Lightning Wizard
Lightning Electro Spirit
Wizard Lightning
Lightning Electro Spirit Guards
Lightning Wizard Three Musketeers Executioner
Lightning Wizard Three Musketeers Executioner
Wizard Executioner Lightning
Lightning
Three Musketeers Executioner
Electro Spirit Guards Lightning
Executioner Lightning
Lightning Executioner

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