My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Inferno Dragon Phoenix Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Goblin Giant Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Goblin Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Goblin Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Barbarians Goblin Hut Royal Hogs
Zap
Goblin Gang Goblin Hut Royal Hogs Goblin Giant
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Royal Hogs Electro Wizard
The Log
Goblin Gang Barbarians Goblin Hut Royal Hogs
Earthquake
Goblin Gang Barbarians Goblin Hut Royal Hogs
Arrows
Goblin Gang Goblin Hut Royal Hogs
Royal Delivery
Goblin Gang Barbarians Goblin Hut Royal Hogs Electro Wizard
Fireball
Goblin Gang Barbarians Goblin Hut Royal Hogs Electro Wizard
Poison
Goblin Gang Barbarians Goblin Hut Royal Hogs Electro Wizard
Lightning
Goblin Hut Electro Wizard Archer Queen
Rocket
Barbarians Goblin Hut Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Electro Wizard Barbarians Goblin Hut Royal Hogs Archer Queen Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Gang Electro Wizard Barbarians Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Royal Hogs Goblin Giant
Barbarians
Goblin Hut
Goblin Gang Royal Hogs Goblin Giant
Royal Hogs
Goblin Gang Goblin Hut Lightning Electro Wizard Archer Queen
Lightning
Royal Hogs Goblin Giant
Goblin Giant
Goblin Gang Goblin Hut Lightning Electro Wizard
Electro Wizard
Royal Hogs Goblin Giant
Archer Queen
Royal Hogs

Defense Synergies 0 6

Goblin Gang
Barbarians Goblin Hut Electro Wizard Archer Queen
Barbarians
Goblin Gang
Goblin Hut
Goblin Gang Electro Wizard
Royal Hogs
Lightning
Goblin Giant
Electro Wizard
Electro Wizard
Goblin Gang Goblin Hut Goblin Giant
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Goblin Giant Electro Wizard
Barbarians Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Barbarians Goblin Hut Lightning Electro Wizard
Barbarians Goblin Hut Goblin Gang Electro Wizard
Lightning Barbarians
Goblin Gang Electro Wizard
Lightning Electro Wizard Goblin Gang Goblin Hut
Lightning Barbarians Goblin Giant Electro Wizard
Barbarians Goblin Gang Goblin Hut Archer Queen
Goblin Gang Barbarians Electro Wizard
Goblin Gang Barbarians Electro Wizard Goblin Hut Goblin Giant
Goblin Gang Goblin Hut Electro Wizard
Barbarians Goblin Hut Goblin Gang Lightning Electro Wizard
Goblin Gang Barbarians Goblin Hut Electro Wizard
Barbarians Goblin Gang Goblin Hut Electro Wizard
Barbarians Goblin Gang Goblin Hut Lightning Electro Wizard
Barbarians Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Barbarians Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Goblin Gang Barbarians Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblin Hut Electro Wizard
Electro Wizard Goblin Gang Lightning
Goblin Gang Barbarians Goblin Hut Lightning Goblin Giant Electro Wizard
Goblin Gang Lightning Barbarians Goblin Giant Electro Wizard
Barbarians Goblin Gang Goblin Hut Goblin Giant
Goblin Gang Goblin Hut Goblin Giant Electro Wizard
Goblin Gang Barbarians Goblin Hut Lightning Goblin Giant Electro Wizard
Barbarians Goblin Giant
Lightning Electro Wizard Barbarians Goblin Hut
Goblin Gang Barbarians Goblin Hut Goblin Giant
Barbarians Goblin Hut
Lightning Barbarians Goblin Giant Electro Wizard Archer Queen
Barbarians Lightning Goblin Gang Goblin Giant
Barbarians
Goblin Gang Barbarians Goblin Hut Electro Wizard Lightning Goblin Giant Archer Queen
Barbarians Goblin Hut Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning Goblin Hut Goblin Giant
Lightning Barbarians
Goblin Giant
Lightning
Lightning
Lightning Goblin Gang Electro Wizard
Lightning Electro Wizard
Lightning Archer Queen
Lightning Goblin Hut
Lightning
Lightning Goblin Hut
Lightning Goblin Hut
Lightning Goblin Hut
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Barbarians
Lightning Electro Wizard
Lightning
Lightning
Lightning Electro Wizard
Lightning Electro Wizard Goblin Hut
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Goblin Gang Barbarians Goblin Hut
Lightning Electro Wizard Archer Queen
Lightning Goblin Gang Electro Wizard
Lightning
Lightning Archer Queen
Archer Queen
Goblin Gang Lightning Electro Wizard Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Goblin Giant Electro Wizard Archer Queen

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