My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Graveyard Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Dark Prince
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Dark Prince
Barbarian Barrel
Wizard Wall Breakers Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Wall Breakers Dark Prince
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Mini P.E.K.K.A Wizard Wall Breakers Dark Prince Electro Wizard
Fireball
Wizard Wall Breakers Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Mini P.E.K.K.A Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers The Log Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Wall Breakers Dark Prince
Mini P.E.K.K.A
Bats Wizard Dark Prince The Log Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Wall Breakers
Bats The Log Electro Wizard Mega Knight
Dark Prince
Bats Mini P.E.K.K.A Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wall Breakers Mega Knight
Electro Wizard
Mini P.E.K.K.A Wall Breakers Dark Prince Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Wall Breakers The Log Electro Wizard

Defense Synergies 2 15

Bats
Mini P.E.K.K.A Dark Prince The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Bats Wizard
Wizard
Mini P.E.K.K.A Dark Prince The Log Electro Wizard Mega Knight
Wall Breakers
Dark Prince
Bats Wizard The Log Electro Wizard
The Log
Mini P.E.K.K.A Bats Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Wizard Dark Prince The Log Mega Knight
Mega Knight
Bats Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Mini P.E.K.K.A Bats Dark Prince The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Bats Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Dark Prince The Log Mega Knight
The Log Bats Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Wizard
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Wizard Dark Prince The Log Mega Knight
Bats Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Wizard Dark Prince The Log Electro Wizard
Wizard Mega Knight Bats Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Dark Prince Electro Wizard
Mega Knight Bats Wizard Dark Prince The Log Electro Wizard
Wizard The Log Bats Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Dark Prince Mega Knight Bats Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Bats The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Wizard Bats Electro Wizard
Mini P.E.K.K.A Dark Prince Bats Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Dark Prince The Log
Mega Knight Bats Mini P.E.K.K.A Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Dark Prince The Log
Bats Mega Knight Mini P.E.K.K.A Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Dark Prince The Log
Wizard Dark Prince The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A Electro Wizard
Wizard Dark Prince The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Dark Prince Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats Dark Prince
Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Mega Knight
The Log Wizard
Dark Prince Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
Dark Prince The Log Electro Wizard Mega Knight

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