My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Skeleton King Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang X-Bow
Barbarian Barrel
Knight Goblin Gang Tesla X-Bow Magic Archer
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Magic Archer
Fireball
Goblin Gang Tesla X-Bow Magic Archer
Poison
Goblin Gang X-Bow Magic Archer
Lightning
Knight Tesla X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Tesla Magic Archer Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight X-Bow
Knight
Goblin Gang X-Bow Arrows The Log Magic Archer
Goblin Gang
Knight X-Bow
Tesla
Rocket
X-Bow
X-Bow
Knight The Log Arrows Goblin Gang Rocket
The Log
X-Bow Knight Magic Archer
Magic Archer
Knight The Log

Defense Synergies 8 9

Arrows
Knight Tesla
Knight
Goblin Gang Tesla X-Bow Magic Archer Arrows The Log
Goblin Gang
Knight Tesla X-Bow The Log Magic Archer
Tesla
Knight Goblin Gang X-Bow The Log Arrows Magic Archer
Rocket
The Log
X-Bow
Knight Tesla The Log Goblin Gang
The Log
Tesla X-Bow Knight Goblin Gang Rocket Magic Archer
Magic Archer
Knight Goblin Gang Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla X-Bow The Log Magic Archer
Knight Goblin Gang Tesla X-Bow The Log
Goblin Gang Tesla Rocket Knight
Tesla Knight Goblin Gang
Arrows Rocket X-Bow The Log
Arrows Goblin Gang The Log Tesla X-Bow Magic Archer
Tesla Rocket Arrows Goblin Gang X-Bow Magic Archer
Rocket Arrows Tesla X-Bow The Log Magic Archer
Tesla Goblin Gang X-Bow
Knight Goblin Gang Tesla
Goblin Gang Arrows Knight Tesla X-Bow The Log Magic Archer
Arrows Tesla Goblin Gang Magic Archer
Tesla Knight Goblin Gang Rocket X-Bow The Log
Rocket Arrows Goblin Gang Tesla X-Bow The Log Magic Archer
Knight Goblin Gang Tesla X-Bow
Rocket Goblin Gang Tesla X-Bow The Log
Tesla Arrows Knight Goblin Gang X-Bow
Arrows Tesla Knight Goblin Gang X-Bow The Log Magic Archer
Arrows The Log Knight Tesla Magic Archer
Tesla
Goblin Gang Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla X-Bow
Arrows Knight Goblin Gang Tesla Rocket X-Bow The Log Magic Archer
Goblin Gang Knight Rocket The Log
Goblin Gang Rocket Knight Tesla X-Bow The Log
Knight Goblin Gang Tesla
Arrows Rocket Goblin Gang Tesla Magic Archer
Goblin Gang Rocket Knight Tesla
Knight Tesla
Rocket Knight X-Bow The Log Magic Archer
Goblin Gang Tesla
Knight Tesla
Rocket Arrows The Log
Rocket Knight Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Knight Rocket X-Bow The Log Magic Archer
Arrows Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Rocket X-Bow The Log
Arrows X-Bow The Log Magic Archer
Rocket Arrows X-Bow The Log Magic Archer
Arrows Knight Rocket The Log
Rocket Arrows The Log Magic Archer
Arrows Rocket Magic Archer
Arrows The Log Magic Archer
Arrows X-Bow The Log Magic Archer
Arrows The Log X-Bow
Rocket Goblin Gang X-Bow
Rocket Arrows Knight X-Bow The Log Magic Archer
Arrows Rocket Magic Archer
Rocket Knight The Log Magic Archer
Arrows Rocket X-Bow Magic Archer
Arrows X-Bow The Log Magic Archer
Rocket X-Bow Arrows The Log Magic Archer
Magic Archer Arrows Rocket X-Bow The Log
Arrows Rocket
Rocket
Rocket Arrows X-Bow The Log Magic Archer
Rocket Arrows X-Bow The Log Magic Archer
Rocket X-Bow The Log Magic Archer
Rocket Arrows
Rocket X-Bow The Log
Rocket Arrows X-Bow The Log
Arrows The Log Magic Archer
Arrows X-Bow The Log Magic Archer
Arrows X-Bow The Log Magic Archer
Rocket Arrows X-Bow The Log Magic Archer
Arrows X-Bow Magic Archer
Rocket
Arrows Rocket X-Bow The Log Magic Archer
Rocket Arrows Magic Archer
Rocket Arrows The Log Magic Archer
Goblin Gang Rocket X-Bow Magic Archer
Rocket Arrows Magic Archer
Arrows The Log
Knight Goblin Gang Rocket Magic Archer
Arrows The Log Magic Archer
Rocket Arrows
Goblin Gang Rocket The Log Magic Archer
Rocket Magic Archer
Rocket X-Bow The Log Magic Archer

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