My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Magic Archer Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Electro Wizard Magic Archer Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider
Poison
Bats Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Electro Wizard Magic Archer Golden Knight Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Ram Rider
Zap
Electro Wizard Ram Rider Bats The Log Magic Archer Mega Knight
The Log
Zap Magic Archer Ram Rider Mega Knight
Electro Wizard
Zap Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Zap The Log Electro Wizard Mega Knight Golden Knight
Ram Rider
Zap Magic Archer Bats The Log Electro Wizard Mega Knight Golden Knight
Mega Knight
Bats Zap The Log Electro Wizard Magic Archer Ram Rider
Golden Knight
Magic Archer Ram Rider

Defense Synergies 2 19

Bats
Zap The Log Electro Wizard Mega Knight Golden Knight
Zap
Electro Wizard Mega Knight Bats The Log Magic Archer Ram Rider Golden Knight
The Log
Bats Zap Electro Wizard Magic Archer Ram Rider Mega Knight Golden Knight
Electro Wizard
Zap Bats The Log Magic Archer Ram Rider Mega Knight
Magic Archer
Zap The Log Electro Wizard Ram Rider Mega Knight
Ram Rider
Zap The Log Electro Wizard Magic Archer
Mega Knight
Zap Bats The Log Electro Wizard Magic Archer
Golden Knight
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
Bats Zap The Log Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bats Electro Wizard
Bats Electro Wizard Ram Rider Mega Knight
The Log Mega Knight
The Log Bats Zap Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Ram Rider Zap Magic Archer
Zap The Log Electro Wizard Magic Archer Ram Rider Mega Knight Golden Knight
Electro Wizard Mega Knight
Bats Electro Wizard Zap The Log Magic Archer Ram Rider Mega Knight
Bats Zap Electro Wizard Magic Archer Ram Rider
Mega Knight Bats Zap The Log Electro Wizard Ram Rider
Mega Knight Bats Zap The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard Ram Rider Mega Knight
Zap The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
Zap The Log Bats Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap The Log Magic Archer Mega Knight
Mega Knight Bats Zap The Log Electro Wizard Ram Rider Golden Knight
Mega Knight Bats Zap The Log Electro Wizard Ram Rider
Ram Rider Mega Knight
Bats Zap Electro Wizard Magic Archer Ram Rider
Bats Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Bats The Log Magic Archer
Mega Knight Bats Golden Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Ram Rider Golden Knight
Magic Archer Mega Knight
Electro Wizard Bats Zap The Log Magic Archer Golden Knight
Bats Mega Knight Zap The Log Electro Wizard Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Golden Knight
Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
The Log Magic Archer
The Log
Zap The Log Magic Archer Mega Knight
Bats Zap Magic Archer Ram Rider
The Log Magic Archer
The Log Zap Magic Archer Ram Rider
The Log Zap Ram Rider Golden Knight
Bats Electro Wizard
Zap The Log Electro Wizard Magic Archer Ram Rider Golden Knight
Zap Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer Golden Knight
Magic Archer The Log Mega Knight
Bats
Zap The Log Electro Wizard Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight Golden Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Magic Archer Mega Knight
The Log Zap Electro Wizard Magic Archer Ram Rider Golden Knight
Zap The Log Magic Archer Ram Rider Mega Knight Golden Knight
Zap The Log Magic Archer Golden Knight
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats
Zap The Log Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Zap Electro Wizard Bats Magic Archer
Zap Electro Wizard Magic Archer Ram Rider
The Log
Electro Wizard Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Mega Knight
Zap Bats The Log Electro Wizard Magic Archer Golden Knight
Bats Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer Mega Knight Golden Knight

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