My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Princess Inferno Dragon Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Ice Golem Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Barbarians Dart Goblin Lumberjack
Zap
Goblins Minions Dart Goblin Inferno Tower
Barbarian Barrel
Goblins Barbarians Dart Goblin Inferno Tower Lumberjack
The Log
Goblins Barbarians Dart Goblin Lumberjack
Earthquake
Barbarians Inferno Tower
Arrows
Goblins Minions Dart Goblin
Royal Delivery
Goblins Minions Barbarians Dart Goblin Lumberjack
Fireball
Minions Barbarians Dart Goblin Inferno Tower Lumberjack
Poison
Minions Barbarians Dart Goblin Inferno Tower
Lightning
Ice Golem Inferno Tower Lumberjack
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Minions Dart Goblin Lumberjack Barbarians Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Minions Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Minions
Mega Knight Ice Golem Lumberjack
Barbarians
Ice Golem
Lumberjack Goblins Minions Dart Goblin
Dart Goblin
Ice Golem Mega Knight
Inferno Tower
Lumberjack
Ice Golem Minions Mega Knight
Mega Knight
Minions Dart Goblin Lumberjack

Defense Synergies 2 15

Goblins
Ice Golem Dart Goblin Inferno Tower
Minions
Ice Golem Dart Goblin Inferno Tower Lumberjack Mega Knight
Barbarians
Ice Golem
Minions Inferno Tower Goblins Dart Goblin Lumberjack Mega Knight
Dart Goblin
Goblins Minions Ice Golem Inferno Tower Lumberjack Mega Knight
Inferno Tower
Ice Golem Goblins Minions Dart Goblin Lumberjack Mega Knight
Lumberjack
Minions Ice Golem Dart Goblin Inferno Tower
Mega Knight
Minions Ice Golem Dart Goblin Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Dart Goblin Inferno Tower
Barbarians Inferno Tower Lumberjack Goblins Minions Dart Goblin Mega Knight
Barbarians Inferno Tower Lumberjack Mega Knight Goblins Minions Dart Goblin
Barbarians Inferno Tower Lumberjack Goblins Minions Dart Goblin Mega Knight
Barbarians Lumberjack Mega Knight
Goblins Minions Dart Goblin Lumberjack Mega Knight
Minions Dart Goblin Inferno Tower
Barbarians Ice Golem Dart Goblin Inferno Tower Mega Knight
Barbarians Inferno Tower Goblins Minions Lumberjack
Goblins Barbarians Ice Golem Dart Goblin Inferno Tower Lumberjack Mega Knight
Goblins Minions Barbarians Dart Goblin Ice Golem Lumberjack Mega Knight
Minions Inferno Tower Dart Goblin
Barbarians Inferno Tower Lumberjack Mega Knight Minions
Mega Knight Goblins Minions Barbarians Dart Goblin Lumberjack
Barbarians Inferno Tower Lumberjack Mega Knight
Barbarians Inferno Tower Lumberjack Mega Knight
Barbarians Mega Knight Goblins Minions Inferno Tower Lumberjack
Mega Knight Goblins Minions Barbarians Dart Goblin Lumberjack
Minions Barbarians Ice Golem Dart Goblin Lumberjack Mega Knight
Barbarians Dart Goblin Inferno Tower Lumberjack
Mega Knight Goblins Minions Barbarians Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Goblins Ice Golem Inferno Tower
Ice Golem Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Goblins Minions Ice Golem Inferno Tower
Lumberjack Mega Knight Barbarians Ice Golem Inferno Tower
Barbarians Inferno Tower Lumberjack Mega Knight
Minions Ice Golem Dart Goblin
Goblins Minions Barbarians Ice Golem Dart Goblin Inferno Tower Lumberjack
Inferno Tower Mega Knight Barbarians Lumberjack
Mega Knight Goblins Minions Barbarians Ice Golem Inferno Tower
Inferno Tower Barbarians Dart Goblin
Mega Knight Minions Barbarians Dart Goblin Inferno Tower Lumberjack
Mega Knight Barbarians
Barbarians Mega Knight Ice Golem Inferno Tower Lumberjack
Barbarians Dart Goblin Mega Knight
Barbarians Inferno Tower Goblins Minions Ice Golem Dart Goblin Lumberjack
Minions Mega Knight Barbarians Ice Golem Dart Goblin Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Barbarians Ice Golem Dart Goblin
Mega Knight
Minions Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Goblins Minions Lumberjack
Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Minions Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Minions
Dart Goblin Mega Knight
Dart Goblin Mega Knight
Minions Mega Knight
Barbarians
Ice Golem Mega Knight
Dart Goblin
Mega Knight
Dart Goblin
Ice Golem Dart Goblin
Minions Dart Goblin
Dart Goblin Mega Knight
Mega Knight
Minions Barbarians Dart Goblin
Dart Goblin
Dart Goblin Lumberjack Mega Knight
Ice Golem Dart Goblin
Dart Goblin Mega Knight
Minions Dart Goblin
Dart Goblin
Dart Goblin Mega Knight

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