My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Baby Dragon Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Poison
Bats Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Ice Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Baby Dragon Ice Wizard Electro Wizard Mega Knight
Baby Dragon
Bats Mini P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Ice Wizard
Mini P.E.K.K.A Baby Dragon
Electro Wizard
Mini P.E.K.K.A Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Mega Knight
Bats Inferno Dragon Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard

Defense Synergies 3 17

Bats
Mini P.E.K.K.A Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Electro Wizard Bats Arrows Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Bats Mini P.E.K.K.A Inferno Dragon Mega Knight
Ice Wizard
Baby Dragon Bats Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Inferno Dragon Mega Knight
Inferno Dragon
Bats Baby Dragon Ice Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Bats Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Ice Wizard Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Baby Dragon Ice Wizard Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Bats Ice Wizard Electro Wizard Arrows Baby Dragon Mega Knight
Arrows Inferno Dragon Bats Baby Dragon Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Ice Wizard Electro Wizard
Mega Knight Bats Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Baby Dragon Ice Wizard Electro Wizard
Arrows Baby Dragon Bats Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Bats Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Bats Baby Dragon Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Baby Dragon Inferno Dragon
Bats Arrows Mega Knight Mini P.E.K.K.A Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard Electro Wizard
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Mega Knight
Arrows Bats Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows
Bats Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard Mega Knight
Inferno Dragon
Arrows Baby Dragon Ice Wizard Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats
Arrows Baby Dragon Ice Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Electro Wizard Mega Knight

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