My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Royal Recruits Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Inferno Dragon
Giant Snowball
Bomber Barbarians Royal Recruits Inferno Dragon
Zap
Bomber Firecracker Inferno Dragon
Barbarian Barrel
Bomber Knight Firecracker Barbarians Royal Recruits Wizard
The Log
Bomber Firecracker Barbarians Royal Recruits
Earthquake
Bomber Firecracker Barbarians
Arrows
Bomber Firecracker Royal Recruits
Royal Delivery
Bomber Knight Firecracker Barbarians Royal Recruits Wizard Inferno Dragon
Fireball
Bomber Firecracker Barbarians Wizard Inferno Dragon
Poison
Bomber Firecracker Barbarians Royal Recruits Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Earthquake Inferno Dragon Barbarians Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Earthquake

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Royal Recruits
Knight
Firecracker Bomber Earthquake Wizard
Firecracker
Knight Royal Recruits Earthquake Inferno Dragon
Barbarians
Royal Recruits
Bomber Firecracker
Earthquake
Knight Firecracker
Wizard
Knight
Inferno Dragon
Firecracker

Defense Synergies 2 5

Bomber
Knight Royal Recruits
Knight
Bomber Firecracker Earthquake Wizard
Firecracker
Knight Royal Recruits Earthquake
Barbarians
Royal Recruits
Bomber Firecracker
Earthquake
Knight Firecracker
Wizard
Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Firecracker Royal Recruits Wizard
Barbarians Inferno Dragon Bomber Knight Firecracker Royal Recruits
Barbarians Bomber Knight Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon Bomber Knight Firecracker
Bomber Firecracker Barbarians Royal Recruits Earthquake
Bomber Firecracker Earthquake
Inferno Dragon Firecracker Wizard
Earthquake Barbarians Royal Recruits
Barbarians Inferno Dragon Royal Recruits
Knight Bomber Firecracker Barbarians Royal Recruits
Barbarians Bomber Knight Firecracker Royal Recruits Earthquake Wizard
Inferno Dragon Firecracker Wizard
Barbarians Royal Recruits Bomber Knight Earthquake Wizard
Bomber Wizard Firecracker Barbarians Royal Recruits Earthquake
Barbarians Royal Recruits Inferno Dragon Knight
Barbarians Royal Recruits Inferno Dragon
Barbarians Wizard Bomber Knight Firecracker Royal Recruits
Bomber Knight Firecracker Barbarians Royal Recruits Wizard
Earthquake Wizard Bomber Knight Firecracker Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon
Bomber Royal Recruits Wizard Knight Firecracker Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Royal Recruits
Bomber Knight Firecracker Wizard Inferno Dragon
Barbarians Royal Recruits Knight
Royal Recruits Knight Barbarians
Barbarians Royal Recruits Knight Inferno Dragon
Firecracker Wizard
Royal Recruits Knight Barbarians
Knight Barbarians Royal Recruits Inferno Dragon
Royal Recruits Knight Firecracker Barbarians Inferno Dragon
Royal Recruits Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians Royal Recruits
Royal Recruits Barbarians
Barbarians Royal Recruits Knight Wizard
Royal Recruits Wizard Bomber Firecracker Barbarians
Barbarians Royal Recruits Bomber Knight Firecracker Inferno Dragon
Bomber Firecracker Barbarians Royal Recruits Earthquake Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Royal Recruits
Firecracker
Earthquake
Earthquake Knight Firecracker Barbarians Royal Recruits
Bomber Wizard Firecracker Earthquake
Firecracker Wizard
Bomber Firecracker Earthquake Wizard
Earthquake Firecracker Wizard
Firecracker Wizard
Firecracker Knight Royal Recruits Earthquake Wizard
Firecracker Wizard
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Bomber Firecracker Wizard
Earthquake Firecracker Royal Recruits Wizard
Earthquake
Bomber
Bomber Firecracker Earthquake Wizard
Bomber Firecracker Earthquake Wizard
Earthquake
Wizard
Earthquake Barbarians Royal Recruits
Firecracker Earthquake Bomber Wizard
Inferno Dragon
Firecracker Earthquake Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Bomber Earthquake Wizard
Firecracker
Firecracker Earthquake Wizard
Earthquake Barbarians Royal Recruits
Firecracker Wizard
Knight Firecracker Wizard
Bomber Firecracker Earthquake Wizard
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits

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