My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Void Fisherman Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Knight Firecracker Tesla Skeleton Army
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Knight Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Tesla Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Knight Firecracker Skeleton Army Tesla Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Zap Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Mirror Electro Spirit Knight Mini P.E.K.K.A
Knight
Firecracker Zap
Firecracker
Zap Knight Mini P.E.K.K.A Mirror
Tesla
Mini P.E.K.K.A
Zap Firecracker Mirror
Mirror
Zap Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror

Defense Synergies 6 15

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Mirror Electro Spirit Knight Firecracker Tesla Skeleton Army
Knight
Firecracker Tesla Zap Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Zap Tesla Mini P.E.K.K.A Mirror Skeleton Army
Tesla
Knight Mirror Zap Firecracker Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Knight Firecracker Tesla Mirror Skeleton Army
Mirror
Zap Tesla Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army
Mirror Zap Knight Firecracker Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Mini P.E.K.K.A Skeleton Army Zap Knight Firecracker Tesla
Tesla Mini P.E.K.K.A Skeleton Army Knight
Tesla Mini P.E.K.K.A Skeleton Army Knight Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Electro Spirit Zap Firecracker Tesla
Tesla Electro Spirit Zap Firecracker
Electro Spirit Zap Tesla
Tesla Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Tesla Mini P.E.K.K.A
Skeleton Army Electro Spirit Zap Knight Firecracker Tesla
Tesla Zap Firecracker
Tesla Mini P.E.K.K.A Skeleton Army Zap Knight
Skeleton Army Electro Spirit Zap Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Tesla
Skeleton Army Zap Tesla Mini P.E.K.K.A
Tesla Knight Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Electro Spirit Zap Knight Firecracker Skeleton Army
Zap Electro Spirit Knight Firecracker Tesla
Mini P.E.K.K.A Tesla
Skeleton Army Electro Spirit Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Tesla
Zap Knight Firecracker Tesla Mini P.E.K.K.A
Skeleton Army Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight Tesla
Knight Tesla Mini P.E.K.K.A Skeleton Army
Firecracker Electro Spirit Zap Tesla
Mini P.E.K.K.A Skeleton Army Knight Tesla
Mini P.E.K.K.A Knight Tesla Skeleton Army
Zap Electro Spirit Knight Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Knight Tesla Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Spirit Zap Knight Firecracker Mini P.E.K.K.A
Electro Spirit Zap Firecracker Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker Electro Spirit
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Firecracker
Mini P.E.K.K.A
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Skeleton Army
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker

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