My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Bandit
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Prince Bandit Little Prince
Barbarian Barrel
Firecracker Bandit Little Prince
The Log
Firecracker Hog Rider Prince Bandit Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Hog Rider Prince Bandit Little Prince
Fireball
Firecracker Hog Rider Bandit Little Prince
Poison
Firecracker Little Prince
Lightning
Prince Bandit Little Prince
Rocket
Hog Rider Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Bandit Little Prince Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tornado Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado Prince Bandit Mega Knight
Hog Rider
Firecracker The Log Tornado Prince Bandit Mega Knight Little Prince
Tornado
Firecracker Hog Rider The Log Mega Knight
Prince
Mega Knight Firecracker Hog Rider The Log Little Prince
The Log
Hog Rider Tornado Prince Bandit Mega Knight Little Prince
Bandit
Firecracker Hog Rider The Log Mega Knight Little Prince
Mega Knight
Prince Firecracker Hog Rider Tornado The Log Bandit
Little Prince
Hog Rider Prince The Log Bandit

Defense Synergies 2 13

Firecracker
The Log Tornado Prince Bandit Mega Knight
Hog Rider
Tornado
Firecracker Prince The Log Mega Knight Little Prince
Prince
The Log Firecracker Tornado
The Log
Firecracker Prince Tornado Bandit Mega Knight Little Prince
Bandit
Firecracker The Log Mega Knight Little Prince
Mega Knight
Firecracker Tornado The Log Bandit
Little Prince
Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Prince The Log Bandit Mega Knight
Tornado Prince Mega Knight Bandit
Prince Firecracker Bandit Mega Knight
Firecracker Tornado Prince The Log Mega Knight
Tornado The Log Firecracker Bandit Mega Knight
Tornado Firecracker Little Prince
The Log Bandit Mega Knight
Tornado Prince
Tornado Firecracker Prince Bandit Mega Knight Little Prince
Firecracker Tornado The Log Bandit Mega Knight
Firecracker Tornado
Prince Mega Knight The Log Bandit
Mega Knight Firecracker Tornado Prince The Log
Prince Bandit Mega Knight
Tornado Prince The Log Bandit Mega Knight
Mega Knight Firecracker Tornado Prince
Mega Knight Firecracker Tornado Prince The Log Bandit Little Prince
Tornado The Log Firecracker Bandit Mega Knight Little Prince
Tornado Prince
Mega Knight Firecracker Prince The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Bandit
Bandit Firecracker Prince The Log Mega Knight
Bandit Mega Knight Prince The Log
Prince Mega Knight Tornado The Log Bandit
Prince Bandit Mega Knight
Firecracker Tornado
Prince Bandit
Mega Knight Prince
Mega Knight Firecracker Tornado Prince The Log Bandit
Mega Knight Prince
Mega Knight Tornado Prince The Log
Prince Mega Knight Bandit
Firecracker Mega Knight
Firecracker Tornado Prince The Log Little Prince
Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Tornado The Log Bandit
The Log Bandit
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado Bandit
Tornado Prince
Firecracker Tornado Prince The Log Bandit
Firecracker Tornado
Firecracker The Log Bandit
Firecracker Bandit
Firecracker Prince The Log
Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Tornado
Firecracker Prince The Log Bandit Mega Knight
Firecracker Tornado The Log Mega Knight Little Prince
Prince The Log Mega Knight
Tornado
Tornado Prince The Log
The Log
Firecracker Tornado The Log Mega Knight Little Prince
Firecracker The Log Tornado Bandit
Tornado Prince The Log Bandit Mega Knight
Firecracker Tornado The Log Bandit
Firecracker Tornado Little Prince
Firecracker
The Log Bandit Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Prince Bandit
Firecracker Tornado
The Log
Firecracker Prince Mega Knight
The Log Firecracker
Tornado
Firecracker Prince Mega Knight
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado Prince The Log Bandit Mega Knight Little Prince

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