My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Knight Firecracker Inferno Tower Skeleton Army Hunter
The Log
Firecracker Hog Rider Skeleton Army Hunter
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army Hunter
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Hunter
Poison
Firecracker Inferno Tower Skeleton Army Hunter
Lightning
Knight Inferno Tower Hunter
Rocket
Hog Rider Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Skeleton Army Hog Rider Hunter Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Skeleton Army

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Hunter
Firecracker
Knight Hog Rider
Hog Rider
Knight Firecracker Rage Hunter
Inferno Tower
Rage
Hog Rider
Skeleton Army
Hunter
Knight Hog Rider
Electro Giant

Defense Synergies 4 4

Knight
Firecracker Inferno Tower Hunter Skeleton Army
Firecracker
Knight Inferno Tower Skeleton Army Hunter
Hog Rider
Inferno Tower
Knight Skeleton Army Firecracker
Rage
Skeleton Army
Inferno Tower Knight Firecracker
Hunter
Knight Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Skeleton Army Hunter Knight Firecracker
Inferno Tower Skeleton Army Hunter Knight
Inferno Tower Skeleton Army Hunter Knight Firecracker
Firecracker Skeleton Army
Skeleton Army Firecracker Hunter
Inferno Tower Hunter Firecracker
Inferno Tower Electro Giant
Inferno Tower Hunter Skeleton Army
Knight Skeleton Army Firecracker Inferno Tower Hunter
Skeleton Army Knight Firecracker Hunter Electro Giant
Inferno Tower Hunter Firecracker
Inferno Tower Skeleton Army Hunter Knight
Skeleton Army Firecracker Hunter
Inferno Tower Skeleton Army Knight Hunter
Inferno Tower Skeleton Army Hunter Electro Giant
Knight Firecracker Inferno Tower Skeleton Army Hunter
Knight Firecracker Skeleton Army Hunter
Hunter Knight Firecracker
Inferno Tower Hunter
Skeleton Army Knight Firecracker Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Electro Giant
Knight Firecracker Hunter
Skeleton Army Knight Inferno Tower Hunter
Skeleton Army Hunter Knight Inferno Tower
Inferno Tower Knight Skeleton Army Hunter
Firecracker Electro Giant Hunter
Skeleton Army Knight Inferno Tower Hunter
Inferno Tower Knight Skeleton Army Hunter
Knight Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Inferno Tower Hunter
Skeleton Army Electro Giant
Skeleton Army Knight Inferno Tower Hunter
Firecracker Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Knight Firecracker Hunter
Firecracker Inferno Tower Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Electro Giant Hunter
Firecracker
Firecracker Hunter
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker Hunter
Firecracker
Firecracker
Firecracker Hunter
Firecracker
Firecracker Hunter
Firecracker Electro Giant
Firecracker Electro Giant Hunter
Firecracker Hunter
Firecracker
Firecracker Hunter Electro Giant
Firecracker Electro Giant
Hunter
Firecracker
Firecracker
Skeleton Army
Firecracker Hunter
Knight Firecracker Hunter
Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant

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