My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Wizard Witch Balloon Electro Wizard
Fireball
Firecracker Wizard Witch Balloon Electro Wizard
Poison
Firecracker Wizard Witch Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Witch Balloon Electro Wizard
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Freeze Electro Wizard Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Wizard Witch Electro Wizard
Firecracker
Knight Valkyrie Balloon
Valkyrie
Balloon Firecracker Wizard Witch Electro Wizard
Wizard
Knight Valkyrie Balloon
Freeze
Balloon
Witch
Knight Valkyrie
Balloon
Knight Valkyrie Freeze Firecracker Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Balloon

Defense Synergies 3 11

Knight
Firecracker Electro Wizard Wizard Witch
Firecracker
Knight Valkyrie Electro Wizard
Valkyrie
Firecracker Wizard Freeze Witch Electro Wizard
Wizard
Knight Valkyrie Freeze Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Balloon
Electro Wizard
Knight Firecracker Valkyrie Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard Electro Wizard
Knight Firecracker Valkyrie Witch Electro Wizard
Witch Knight Valkyrie Freeze Electro Wizard
Witch Knight Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie
Freeze Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Wizard Freeze Witch
Valkyrie Electro Wizard
Witch
Knight Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Knight Firecracker Wizard Freeze
Firecracker Wizard Witch Electro Wizard
Knight Valkyrie Wizard Freeze Witch Electro Wizard
Valkyrie Wizard Firecracker Freeze Witch Electro Wizard
Knight Electro Wizard
Freeze Electro Wizard
Wizard Knight Firecracker Valkyrie Witch Electro Wizard
Knight Firecracker Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Freeze Witch Knight Firecracker Electro Wizard
Electro Wizard
Valkyrie Wizard Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Wizard
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Electro Wizard
Knight Valkyrie Witch
Firecracker Wizard Freeze Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Freeze Electro Wizard Knight Firecracker Valkyrie Witch
Witch
Knight Valkyrie Witch
Valkyrie Electro Wizard
Knight Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Electro Wizard Knight Firecracker Valkyrie Freeze
Valkyrie Firecracker Wizard Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Freeze
Firecracker Electro Wizard
Knight Firecracker Valkyrie Freeze
Wizard Firecracker Valkyrie
Firecracker Wizard Freeze Witch
Firecracker Wizard Witch
Firecracker Wizard Freeze
Firecracker Wizard
Electro Wizard
Firecracker Knight Valkyrie Wizard Electro Wizard
Firecracker Wizard
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Freeze
Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Freeze Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch Electro Wizard
Wizard Witch
Firecracker
Firecracker Wizard Witch Electro Wizard
Electro Wizard Firecracker Wizard Freeze Witch
Wizard
Firecracker Freeze Electro Wizard
Firecracker Wizard
Electro Wizard Freeze Witch
Firecracker Wizard Witch Electro Wizard
Freeze
Knight Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Freeze Witch Electro Wizard

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