My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Tesla
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Tesla Hog Rider Baby Dragon
Poison
Lightning
Knight Tesla Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball
Tesla
Fireball
Hog Rider Knight Baby Dragon
Mini P.E.K.K.A
Hog Rider Baby Dragon Lightning Electro Giant
Hog Rider
Knight Fireball Lightning Mini P.E.K.K.A Baby Dragon
Baby Dragon
Knight Fireball Mini P.E.K.K.A Hog Rider Lightning Electro Giant
Lightning
Hog Rider Electro Giant Mini P.E.K.K.A Baby Dragon
Electro Giant
Lightning Mini P.E.K.K.A Baby Dragon

Defense Synergies 1 9

Knight
Tesla Fireball Mini P.E.K.K.A Baby Dragon
Tesla
Knight Fireball Mini P.E.K.K.A Baby Dragon
Fireball
Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Tesla Fireball Baby Dragon Electro Giant
Hog Rider
Baby Dragon
Knight Tesla Mini P.E.K.K.A
Lightning
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Fireball Baby Dragon
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A Knight Lightning
Tesla Mini P.E.K.K.A Knight
Lightning Fireball Mini P.E.K.K.A
Fireball Tesla Baby Dragon
Tesla Lightning Fireball Baby Dragon
Lightning Tesla Fireball Baby Dragon Electro Giant
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A
Knight Tesla Fireball Baby Dragon Electro Giant
Tesla Fireball Baby Dragon
Tesla Mini P.E.K.K.A Knight Fireball Lightning
Fireball Tesla Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Tesla
Tesla Fireball Mini P.E.K.K.A Lightning Electro Giant
Tesla Knight Fireball Mini P.E.K.K.A
Tesla Fireball Knight Baby Dragon
Baby Dragon Knight Tesla Fireball
Mini P.E.K.K.A Tesla
Knight Tesla Fireball Mini P.E.K.K.A Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Fireball Electro Giant
Fireball Knight Tesla Mini P.E.K.K.A Baby Dragon Lightning
Knight Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Knight Tesla Fireball
Knight Tesla Mini P.E.K.K.A
Fireball Electro Giant Tesla Baby Dragon
Mini P.E.K.K.A Knight Tesla Fireball Lightning
Mini P.E.K.K.A Knight Tesla
Lightning Knight Fireball Mini P.E.K.K.A Baby Dragon
Tesla
Knight Tesla Mini P.E.K.K.A
Lightning Fireball Electro Giant
Mini P.E.K.K.A Lightning Knight Tesla Fireball
Tesla Fireball Baby Dragon Electro Giant
Tesla Electro Giant Knight Fireball Mini P.E.K.K.A Baby Dragon Lightning
Tesla Fireball Mini P.E.K.K.A Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Baby Dragon
Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Knight Fireball
Fireball Baby Dragon
Fireball Electro Giant Baby Dragon
Baby Dragon
Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Mini P.E.K.K.A
Lightning Knight Fireball
Fireball Lightning Baby Dragon
Lightning Knight Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball
Mini P.E.K.K.A Lightning
Lightning Fireball Mini P.E.K.K.A Baby Dragon
Lightning Fireball Baby Dragon Electro Giant
Lightning Fireball Baby Dragon
Lightning Fireball
Lightning
Lightning Fireball Baby Dragon
Electro Giant Fireball Baby Dragon
Fireball Baby Dragon Lightning
Fireball Lightning Baby Dragon
Fireball Lightning Baby Dragon
Lightning Fireball Baby Dragon Electro Giant
Lightning Fireball Electro Giant
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball
Lightning Fireball
Fireball Lightning
Lightning Fireball
Fireball Lightning Baby Dragon
Fireball
Fireball Lightning Knight Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon Lightning
Lightning Fireball Electro Giant
Electro Giant Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Baby Dragon Electro Giant

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