My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Little Prince
Zap
Bats Little Prince
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Wizard Little Prince
The Log
Ice Spirit Elite Barbarians Little Prince
Earthquake
Tesla
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats Elite Barbarians Wizard Little Prince
Fireball
Tesla Elite Barbarians Wizard Little Prince
Poison
Bats Wizard Little Prince
Lightning
Tesla Elite Barbarians Wizard Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats Zap Little Prince Tesla Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bats Zap

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Elite Barbarians
Bats
Ice Spirit Zap Elite Barbarians
Zap
Ice Spirit Elite Barbarians Mirror Bats Little Prince
Tesla
Elite Barbarians
Zap Ice Spirit Bats Wizard
Wizard
Elite Barbarians
Mirror
Zap
Little Prince
Zap

Defense Synergies 3 13

Ice Spirit
Zap Bats Tesla Elite Barbarians Wizard Little Prince
Bats
Ice Spirit Zap Tesla
Zap
Ice Spirit Mirror Bats Tesla Elite Barbarians Little Prince
Tesla
Mirror Ice Spirit Bats Zap Wizard Little Prince
Elite Barbarians
Ice Spirit Zap Wizard
Wizard
Ice Spirit Tesla Elite Barbarians
Mirror
Zap Tesla
Little Prince
Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians Ice Spirit Bats Zap Tesla
Tesla Bats Elite Barbarians
Tesla Elite Barbarians Bats
Elite Barbarians
Bats Zap Tesla
Bats Tesla Ice Spirit Zap Wizard Little Prince
Zap Tesla
Tesla Elite Barbarians
Elite Barbarians Ice Spirit Tesla Little Prince
Bats Zap Tesla Wizard
Tesla Bats Zap Wizard
Tesla Ice Spirit Bats Zap Elite Barbarians Wizard
Wizard Ice Spirit Bats Zap Tesla
Elite Barbarians Tesla
Ice Spirit Zap Tesla Elite Barbarians
Tesla Wizard Bats Elite Barbarians
Ice Spirit Tesla Bats Zap Elite Barbarians Wizard Little Prince
Zap Wizard Ice Spirit Bats Tesla Little Prince
Tesla Elite Barbarians
Wizard Bats Tesla Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Wizard
Ice Spirit Bats Zap Elite Barbarians
Bats Zap Tesla Elite Barbarians
Tesla Elite Barbarians
Wizard Ice Spirit Bats Zap Tesla
Bats Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Ice Spirit Bats Elite Barbarians
Tesla
Bats Tesla Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Tesla Wizard
Wizard Tesla
Tesla Elite Barbarians Ice Spirit Bats Zap Little Prince
Bats Zap Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Ice Spirit Bats Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Bats Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Wizard Little Prince
Wizard
Zap
Zap Ice Spirit Wizard Little Prince
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard Little Prince
Zap Ice Spirit Bats Wizard
Elite Barbarians
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Bats
Zap Wizard
Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Ice Spirit Bats Elite Barbarians
Bats Zap
Zap Little Prince

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