My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Baby Dragon
Fireball
Tesla Goblin Barrel Skeleton Army Baby Dragon
Poison
Skeleton Army
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Goblin Barrel Skeleton Army Tesla Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel
Tesla
Valkyrie
Goblin Barrel Baby Dragon
Mirror
Arrows Goblin Barrel The Log Skeleton Army
Goblin Barrel
Valkyrie Mirror Arrows Skeleton Army Baby Dragon
Skeleton Army
Mirror Goblin Barrel
Baby Dragon
Valkyrie Goblin Barrel
The Log
Mirror

Defense Synergies 4 11

Arrows
Mirror Tesla Valkyrie
Tesla
Mirror The Log Arrows Valkyrie Skeleton Army Baby Dragon
Valkyrie
Arrows Tesla Mirror Baby Dragon The Log
Mirror
Arrows Tesla Skeleton Army Valkyrie The Log
Goblin Barrel
Skeleton Army
Mirror Tesla The Log
Baby Dragon
Tesla Valkyrie The Log
The Log
Tesla Valkyrie Mirror Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon The Log
Skeleton Army Tesla Valkyrie The Log
Tesla Skeleton Army Valkyrie
Tesla Skeleton Army Valkyrie
Arrows Valkyrie Skeleton Army The Log
Arrows Skeleton Army The Log Tesla Valkyrie Baby Dragon
Tesla Arrows Baby Dragon
Arrows Tesla Valkyrie Baby Dragon The Log
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Arrows Tesla Baby Dragon The Log
Arrows Tesla Baby Dragon
Tesla Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Arrows Tesla Baby Dragon The Log
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Arrows Valkyrie Skeleton Army
Arrows Tesla Valkyrie Skeleton Army Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Tesla
Tesla
Valkyrie Skeleton Army Arrows Tesla Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla
Arrows Tesla Valkyrie Baby Dragon The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Tesla The Log
Tesla Valkyrie Skeleton Army
Arrows Tesla Baby Dragon
Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Valkyrie Skeleton Army Baby Dragon The Log
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Arrows Valkyrie The Log
Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army Baby Dragon
Tesla Skeleton Army Valkyrie Baby Dragon The Log
Arrows Valkyrie Tesla Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Skeleton Army
Arrows Baby Dragon
Arrows The Log
Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon The Log

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