My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Battle Ram Wizard Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram Prince Skeleton King
Giant Snowball
Spear Goblins Bomber Barbarians Battle Ram Skeleton King
Zap
Spear Goblins Bomber Battle Ram Prince Skeleton King
Barbarian Barrel
Spear Goblins Bomber Barbarians Battle Ram Wizard Skeleton King
The Log
Spear Goblins Bomber Barbarians Mini P.E.K.K.A Battle Ram Prince Skeleton King
Earthquake
Spear Goblins Bomber Barbarians Skeleton King
Arrows
Spear Goblins Bomber Skeleton King
Royal Delivery
Spear Goblins Bomber Barbarians Mini P.E.K.K.A Battle Ram Wizard Prince Skeleton King
Fireball
Bomber Barbarians Battle Ram Wizard Skeleton King
Poison
Spear Goblins Bomber Barbarians Wizard Skeleton King
Lightning
Mini P.E.K.K.A Battle Ram Wizard Prince Skeleton King
Rocket
Barbarians Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Mini P.E.K.K.A Battle Ram Skeleton King Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bomber Mini P.E.K.K.A Battle Ram

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Battle Ram Prince
Bomber
Mini P.E.K.K.A Battle Ram Prince
Barbarians
Mini P.E.K.K.A
Spear Goblins Bomber Wizard
Battle Ram
Spear Goblins Bomber
Wizard
Mini P.E.K.K.A Prince
Prince
Spear Goblins Bomber Wizard
Skeleton King

Defense Synergies 0 8

Spear Goblins
Barbarians Mini P.E.K.K.A Prince Skeleton King
Bomber
Mini P.E.K.K.A
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Bomber Wizard
Battle Ram
Wizard
Mini P.E.K.K.A Prince Skeleton King
Prince
Spear Goblins Wizard
Skeleton King
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Wizard
Barbarians Mini P.E.K.K.A Bomber Prince
Barbarians Mini P.E.K.K.A Prince Bomber
Barbarians Mini P.E.K.K.A Prince Bomber Skeleton King
Bomber Barbarians Mini P.E.K.K.A Prince
Spear Goblins Bomber
Spear Goblins Wizard
Barbarians
Barbarians Mini P.E.K.K.A Prince Skeleton King
Spear Goblins Bomber Barbarians Mini P.E.K.K.A Prince
Barbarians Spear Goblins Bomber Wizard Skeleton King
Spear Goblins Wizard
Barbarians Mini P.E.K.K.A Prince Bomber Wizard
Bomber Wizard Barbarians Mini P.E.K.K.A Prince Skeleton King
Barbarians Mini P.E.K.K.A Prince Skeleton King
Barbarians Mini P.E.K.K.A Prince
Barbarians Wizard Bomber Mini P.E.K.K.A Prince
Spear Goblins Bomber Barbarians Wizard Prince
Wizard Spear Goblins Bomber Barbarians
Barbarians Mini P.E.K.K.A Prince
Bomber Wizard Spear Goblins Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Prince
Bomber Mini P.E.K.K.A Wizard Prince
Barbarians Spear Goblins Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Barbarians
Barbarians Mini P.E.K.K.A Prince
Wizard
Mini P.E.K.K.A Prince Spear Goblins Barbarians
Mini P.E.K.K.A Barbarians Prince
Spear Goblins Barbarians Mini P.E.K.K.A Prince
Barbarians
Barbarians Mini P.E.K.K.A Prince
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Wizard Skeleton King
Wizard Bomber Barbarians
Barbarians Spear Goblins Bomber Mini P.E.K.K.A Prince Skeleton King
Bomber Barbarians Mini P.E.K.K.A Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Prince
Bomber Wizard
Wizard Spear Goblins
Bomber Wizard
Wizard
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard
Prince
Spear Goblins Bomber Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Prince
Bomber Wizard
Prince
Wizard
Prince
Barbarians
Bomber Wizard
Wizard
Wizard Prince
Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard
Prince
Wizard
Spear Goblins Barbarians Prince
Wizard
Mini P.E.K.K.A Wizard Prince
Bomber Wizard Skeleton King
Prince
Skeleton King
Prince

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