My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Royal Hogs Barbarian Barrel Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Royal Hogs Lumberjack
Zap
Minions Royal Hogs
Barbarian Barrel
Knight Royal Hogs Electro Wizard Lumberjack
The Log
Royal Hogs Lumberjack
Earthquake
Royal Hogs
Arrows
Minions Royal Hogs
Royal Delivery
Knight Minions Battle Healer Royal Hogs Electro Wizard Lumberjack
Fireball
Minions Battle Healer Royal Hogs Electro Wizard Lumberjack
Poison
Minions Battle Healer Royal Hogs Electro Wizard
Lightning
Knight Battle Healer Electro Wizard Lumberjack
Rocket
Battle Healer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Minions Battle Healer Electro Wizard Lumberjack Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Minions Battle Healer

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Royal Hogs Barbarian Barrel Electro Wizard Lumberjack
Minions
Knight Battle Healer Royal Hogs Barbarian Barrel Golem Lumberjack
Battle Healer
Minions Royal Hogs Barbarian Barrel Golem Electro Wizard Lumberjack
Royal Hogs
Knight Minions Battle Healer Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel
Knight Minions Battle Healer Royal Hogs Golem Lumberjack
Golem
Minions Battle Healer Barbarian Barrel Electro Wizard Lumberjack
Electro Wizard
Knight Battle Healer Royal Hogs Golem Lumberjack
Lumberjack
Knight Minions Battle Healer Royal Hogs Barbarian Barrel Golem Electro Wizard

Defense Synergies 2 12

Knight
Minions Electro Wizard Barbarian Barrel Lumberjack
Minions
Knight Battle Healer Barbarian Barrel Electro Wizard Lumberjack
Battle Healer
Minions Barbarian Barrel Electro Wizard Lumberjack
Royal Hogs
Barbarian Barrel
Knight Minions Battle Healer Electro Wizard Lumberjack
Golem
Electro Wizard
Knight Minions Battle Healer Barbarian Barrel Lumberjack
Lumberjack
Knight Minions Battle Healer Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Barbarian Barrel Electro Wizard
Lumberjack Knight Minions Battle Healer Electro Wizard
Lumberjack Knight Minions Electro Wizard
Lumberjack Knight Minions Electro Wizard
Battle Healer Barbarian Barrel Lumberjack
Barbarian Barrel Minions Electro Wizard Lumberjack
Minions Electro Wizard
Battle Healer Barbarian Barrel Electro Wizard
Minions Lumberjack
Knight Battle Healer Barbarian Barrel Electro Wizard Lumberjack
Minions Electro Wizard Knight Barbarian Barrel Lumberjack
Minions Electro Wizard
Lumberjack Knight Minions Battle Healer Electro Wizard
Minions Barbarian Barrel Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Minions Electro Wizard Lumberjack
Knight Minions Battle Healer Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel Knight Minions Battle Healer Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Minions Battle Healer Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Battle Healer Barbarian Barrel Electro Wizard
Electro Wizard Knight Battle Healer Barbarian Barrel Lumberjack
Lumberjack Knight Minions Battle Healer Electro Wizard
Lumberjack Knight Battle Healer Barbarian Barrel Electro Wizard
Knight Battle Healer Lumberjack
Minions Electro Wizard
Knight Minions Battle Healer Electro Wizard Lumberjack
Knight Battle Healer Lumberjack
Electro Wizard Knight Minions Barbarian Barrel
Knight Minions Lumberjack
Electro Wizard
Knight Lumberjack
Electro Wizard Knight Minions Battle Healer Barbarian Barrel Lumberjack
Minions Battle Healer Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel
Minions Electro Wizard Lumberjack
Knight Barbarian Barrel Electro Wizard
Knight Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel Electro Wizard
Barbarian Barrel
Minions
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Electro Wizard
Electro Wizard Minions
Electro Wizard
Electro Wizard Minions Barbarian Barrel
Electro Wizard
Barbarian Barrel
Knight Electro Wizard Lumberjack
Minions Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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