My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Goblin Giant Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner Phoenix
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Miner Electro Wizard
Fireball
Minions Goblin Gang Wizard Electro Wizard
Poison
Minions Goblin Gang Wizard Electro Wizard Phoenix
Lightning
Wizard Electro Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Miner Electro Wizard Phoenix Wizard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Miner Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Goblin Giant
Goblin Gang
Miner Goblin Giant
Wizard
Goblin Giant Miner
Rocket
Miner
Goblin Giant
Minions Goblin Gang Wizard Electro Wizard
Miner
Minions Goblin Gang Wizard Rocket Electro Wizard
Electro Wizard
Goblin Giant Miner
Phoenix

Defense Synergies 0 6

Minions
Goblin Giant Electro Wizard
Goblin Gang
Miner Electro Wizard
Wizard
Electro Wizard
Rocket
Goblin Giant
Minions Electro Wizard
Miner
Goblin Gang
Electro Wizard
Minions Goblin Gang Wizard Goblin Giant
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard Goblin Giant Electro Wizard
Minions Goblin Gang Electro Wizard Phoenix
Goblin Gang Rocket Minions Electro Wizard
Minions Goblin Gang Electro Wizard Phoenix
Rocket
Goblin Gang Minions Electro Wizard
Minions Rocket Electro Wizard Goblin Gang Wizard Phoenix
Rocket Goblin Giant Electro Wizard Phoenix
Minions Goblin Gang Phoenix
Goblin Gang Miner Electro Wizard Phoenix
Minions Goblin Gang Electro Wizard Wizard Goblin Giant
Minions Goblin Gang Wizard Electro Wizard Phoenix
Minions Goblin Gang Wizard Rocket Electro Wizard
Wizard Rocket Minions Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Phoenix
Rocket Goblin Gang Electro Wizard
Wizard Minions Goblin Gang Electro Wizard
Minions Goblin Gang Wizard Electro Wizard
Wizard Minions Electro Wizard
Electro Wizard Phoenix
Goblin Gang Wizard Minions Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Wizard Rocket Miner Phoenix
Goblin Gang Minions Rocket Goblin Giant Electro Wizard
Goblin Gang Rocket Goblin Giant Electro Wizard Phoenix
Goblin Gang Goblin Giant Phoenix
Wizard Rocket Minions Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Rocket Minions Goblin Giant Electro Wizard Phoenix
Goblin Giant Phoenix
Rocket Electro Wizard Minions Phoenix
Goblin Gang Goblin Giant Phoenix
Minions Phoenix
Rocket Goblin Giant Electro Wizard Phoenix
Rocket Goblin Gang Wizard Goblin Giant
Wizard
Goblin Gang Electro Wizard Phoenix Minions Rocket Goblin Giant
Minions Wizard Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner Electro Wizard
Rocket Goblin Giant Miner
Rocket
Wizard Rocket
Wizard Minions Rocket Goblin Giant
Wizard
Wizard
Miner Wizard
Rocket Minions Goblin Gang Electro Wizard
Rocket Miner Wizard Electro Wizard
Wizard Rocket
Rocket Miner
Minions Rocket
Rocket Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Wizard Electro Wizard
Rocket Wizard Miner
Rocket Minions
Rocket Wizard
Rocket
Rocket
Wizard
Miner Wizard Electro Wizard
Wizard Miner
Rocket Miner
Wizard Electro Wizard
Rocket Electro Wizard Minions Wizard
Wizard Rocket Miner
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Minions Goblin Gang Rocket
Rocket Wizard Electro Wizard
Miner Goblin Gang Wizard Rocket Electro Wizard
Wizard
Rocket
Minions Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Goblin Giant Miner Electro Wizard

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