My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Princess Inferno Dragon
Zap
Bats Goblin Gang Inferno Tower Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Inferno Tower Princess Electro Wizard
The Log
Goblin Gang Princess
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Princess Electro Wizard Inferno Dragon
Fireball
Goblin Gang Inferno Tower Princess Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Inferno Tower Princess Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Princess Electro Wizard Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Princess

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Inferno Dragon
Arrows
Mega Knight
Goblin Gang
Princess
Inferno Tower
Princess
Goblin Gang Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Princess Electro Wizard

Defense Synergies 3 14

Bats
Inferno Tower Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Inferno Tower
Goblin Gang
Inferno Tower Princess Electro Wizard Inferno Dragon
Inferno Tower
Goblin Gang Electro Wizard Bats Arrows Princess Mega Knight
Princess
Goblin Gang Inferno Tower Mega Knight
Electro Wizard
Inferno Tower Bats Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Bats Goblin Gang Electro Wizard Mega Knight
Mega Knight
Arrows Bats Inferno Tower Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Bats Goblin Gang Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Bats Goblin Gang Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Goblin Gang Bats Electro Wizard Mega Knight
Bats Inferno Tower Electro Wizard Inferno Dragon Arrows Goblin Gang Princess
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon Goblin Gang Princess
Goblin Gang Inferno Tower Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Arrows Princess Mega Knight
Arrows Inferno Tower Inferno Dragon Bats Goblin Gang Princess Electro Wizard
Inferno Tower Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Arrows Goblin Gang Princess Electro Wizard
Inferno Tower Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Inferno Tower Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Inferno Tower Electro Wizard
Arrows Mega Knight Bats Goblin Gang Electro Wizard
Arrows Bats Princess Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Electro Wizard
Goblin Gang Mega Knight Bats Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Inferno Dragon Mega Knight
Arrows Bats Goblin Gang Princess Electro Wizard
Goblin Gang Bats Inferno Tower Electro Wizard
Inferno Tower Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bats Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Inferno Tower
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Inferno Tower
Princess Mega Knight
Goblin Gang Inferno Tower Electro Wizard Bats Inferno Dragon
Bats Arrows Mega Knight Inferno Tower Princess Electro Wizard Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Goblin Gang Electro Wizard
Arrows Princess Electro Wizard
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Princess Electro Wizard Mega Knight
Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Princess Mega Knight
Inferno Dragon
Arrows Princess Electro Wizard
Arrows Princess Mega Knight
Arrows
Bats Arrows Princess Electro Wizard
Electro Wizard Bats
Arrows Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Electro Wizard Bats Goblin Gang Princess
Arrows Princess Electro Wizard
Arrows
Goblin Gang Princess Electro Wizard Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Goblin Gang Princess Electro Wizard
Bats Princess Electro Wizard
Princess Electro Wizard Mega Knight

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