My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Dark Prince Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Wall Breakers Dark Prince Balloon Miner
Giant Snowball
Minions Goblin Gang Wall Breakers Balloon Miner
Zap
Minions Goblin Gang Wall Breakers Dark Prince Balloon
Barbarian Barrel
Goblin Gang Wall Breakers Dark Prince Electro Wizard
The Log
Goblin Gang Wall Breakers Dark Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Wall Breakers
Royal Delivery
Minions Goblin Gang Wall Breakers Dark Prince Balloon Miner Electro Wizard
Fireball
Minions Goblin Gang Wall Breakers Balloon Electro Wizard
Poison
Minions Goblin Gang Balloon Electro Wizard
Lightning
Dark Prince Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Goblin Gang Miner Dark Prince Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Wall Breakers Dark Prince Balloon
Goblin Gang
Miner Dark Prince Balloon
Wall Breakers
Miner Minions Balloon The Log Electro Wizard
Dark Prince
Minions Goblin Gang Balloon Miner Electro Wizard
Balloon
Miner Minions Goblin Gang Wall Breakers Dark Prince The Log Electro Wizard
The Log
Wall Breakers Balloon Miner
Miner
Minions Goblin Gang Wall Breakers Balloon Dark Prince The Log Electro Wizard
Electro Wizard
Wall Breakers Dark Prince Balloon Miner

Defense Synergies 0 11

Minions
Dark Prince The Log Electro Wizard
Goblin Gang
Dark Prince The Log Miner Electro Wizard
Wall Breakers
Dark Prince
Minions Goblin Gang The Log Electro Wizard
Balloon
The Log
Minions Goblin Gang Dark Prince Miner Electro Wizard
Miner
Goblin Gang The Log
Electro Wizard
Minions Goblin Gang Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Minions Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Minions Dark Prince Electro Wizard
Minions Goblin Gang Dark Prince Electro Wizard
Dark Prince The Log
Goblin Gang The Log Minions Dark Prince Electro Wizard
Minions Electro Wizard Goblin Gang
The Log Electro Wizard
Minions Goblin Gang
Goblin Gang Dark Prince Miner Electro Wizard
Minions Goblin Gang Electro Wizard Dark Prince The Log
Minions Goblin Gang Electro Wizard
Minions Goblin Gang Dark Prince The Log Electro Wizard
Minions Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Minions Goblin Gang Dark Prince Electro Wizard
Minions Goblin Gang Dark Prince The Log Electro Wizard
The Log Minions Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Dark Prince Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Electro Wizard
Electro Wizard Goblin Gang The Log Miner
Goblin Gang Minions Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince
Minions Goblin Gang Electro Wizard
Goblin Gang Dark Prince Minions Electro Wizard
Dark Prince
Electro Wizard Minions Dark Prince The Log
Goblin Gang
Minions Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Goblin Gang
Goblin Gang Electro Wizard Minions Dark Prince The Log
Minions Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Electro Wizard
The Log Miner
Dark Prince The Log
Dark Prince The Log
Minions
The Log
The Log
The Log Miner
Minions Goblin Gang Electro Wizard
Miner Dark Prince The Log Electro Wizard
The Log Miner
Minions
The Log
The Log
The Log
Minions
Dark Prince The Log Electro Wizard
The Log Miner
Minions The Log
The Log
The Log
The Log Dark Prince
The Log Miner Electro Wizard
The Log Miner
Miner The Log
Electro Wizard
Electro Wizard Minions
The Log Miner
Electro Wizard
The Log
Electro Wizard Minions Goblin Gang Dark Prince
Electro Wizard
The Log
Miner Goblin Gang Dark Prince Electro Wizard
The Log
Dark Prince
Minions Goblin Gang The Log Electro Wizard
Electro Wizard
Dark Prince The Log Miner Electro Wizard

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