My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Zappies Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Ice Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Goblin Drill Phoenix
Giant Snowball
Skeleton Barrel Zappies Goblin Drill
Zap
Skeleton Barrel Zappies Goblin Drill
Barbarian Barrel
Skeleton Barrel Elite Barbarians Zappies Wizard Goblin Drill
The Log
Skeleton Barrel Elite Barbarians Zappies Goblin Drill
Earthquake
Zappies Goblin Drill
Arrows
Skeleton Barrel Zappies Goblin Drill
Royal Delivery
Skeleton Barrel Elite Barbarians Zappies Wizard Goblin Drill
Fireball
Skeleton Barrel Elite Barbarians Zappies Wizard Goblin Drill
Poison
Skeleton Barrel Zappies Wizard Goblin Drill Phoenix
Lightning
Elite Barbarians Ice Golem Wizard Phoenix
Rocket
Elite Barbarians Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Rage Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Skeleton Barrel Zappies Goblin Drill Phoenix Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Rage Skeleton Barrel Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Ice Golem Zappies Goblin Drill
Elite Barbarians
Rage Ice Golem Zappies Wizard
Ice Golem
Skeleton Barrel Elite Barbarians Zappies Goblin Drill
Zappies
Skeleton Barrel Elite Barbarians Ice Golem Rage
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Zappies Wizard Phoenix
Goblin Drill
Skeleton Barrel Ice Golem
Phoenix
Rage

Defense Synergies 0 6

Skeleton Barrel
Elite Barbarians
Ice Golem Wizard
Ice Golem
Elite Barbarians Zappies Wizard Phoenix
Zappies
Ice Golem Goblin Drill
Wizard
Elite Barbarians Ice Golem
Rage
Goblin Drill
Zappies
Phoenix
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Zappies Wizard
Elite Barbarians Zappies Goblin Drill Phoenix
Elite Barbarians Zappies Goblin Drill
Elite Barbarians Zappies Goblin Drill Phoenix
Elite Barbarians
Zappies
Zappies Wizard Phoenix
Skeleton Barrel Ice Golem Phoenix
Zappies Elite Barbarians Goblin Drill Phoenix
Elite Barbarians Ice Golem Zappies Phoenix
Ice Golem Zappies Wizard Goblin Drill
Zappies Wizard Phoenix
Goblin Drill Elite Barbarians Zappies Wizard
Wizard Zappies Goblin Drill
Elite Barbarians Zappies Goblin Drill Phoenix
Elite Barbarians Zappies Goblin Drill
Wizard Elite Barbarians Zappies Goblin Drill
Elite Barbarians Zappies Wizard Goblin Drill
Wizard Goblin Drill Ice Golem Zappies
Elite Barbarians Zappies Goblin Drill Phoenix
Wizard Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Zappies
Skeleton Barrel Elite Barbarians Ice Golem Wizard Phoenix
Zappies Elite Barbarians Ice Golem
Elite Barbarians Ice Golem Zappies Phoenix
Elite Barbarians Zappies Goblin Drill Phoenix
Wizard Skeleton Barrel Ice Golem Zappies
Elite Barbarians Ice Golem Zappies Phoenix
Elite Barbarians Zappies Phoenix
Elite Barbarians Ice Golem Zappies Phoenix
Zappies Goblin Drill Phoenix
Elite Barbarians Zappies Phoenix
Elite Barbarians Phoenix
Elite Barbarians Ice Golem Zappies Wizard
Wizard Zappies
Elite Barbarians Zappies Phoenix Ice Golem Goblin Drill
Elite Barbarians Ice Golem Zappies Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem Goblin Drill
Skeleton Barrel
Skeleton Barrel Goblin Drill
Skeleton Barrel Ice Golem
Wizard
Wizard Skeleton Barrel Ice Golem
Wizard
Skeleton Barrel Ice Golem Wizard
Skeleton Barrel Wizard
Elite Barbarians
Skeleton Barrel Wizard
Wizard
Skeleton Barrel Elite Barbarians Ice Golem
Skeleton Barrel
Skeleton Barrel Elite Barbarians Ice Golem
Skeleton Barrel Wizard Goblin Drill
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Wizard
Skeleton Barrel Goblin Drill
Ice Golem Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel
Elite Barbarians Ice Golem Wizard
Skeleton Barrel Zappies Wizard
Elite Barbarians
Wizard
Zappies
Wizard
Skeleton Barrel Zappies
Zappies Wizard
Wizard
Skeleton Barrel Ice Golem Wizard
Elite Barbarians
Elite Barbarians Zappies
Zappies
Skeleton Barrel

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