My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Inferno Dragon
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Electro Dragon Inferno Dragon
Zap
Goblin Gang Flying Machine Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Royal Recruits
The Log
Electro Spirit Goblin Gang Royal Recruits
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang Royal Recruits Flying Machine
Royal Delivery
Electro Spirit Goblin Gang Royal Recruits Flying Machine Electro Dragon Inferno Dragon
Fireball
Goblin Gang Flying Machine Electro Dragon Inferno Dragon
Poison
Goblin Gang Royal Recruits Flying Machine Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Gang Flying Machine Poison Inferno Dragon Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Goblin Gang Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Electro Spirit Royal Recruits Flying Machine Poison Electro Dragon
Goblin Gang
Royal Recruits
Royal Recruits
Zap Goblin Gang Flying Machine Electro Dragon
Flying Machine
Zap Royal Recruits Electro Dragon
Poison
Zap Electro Dragon
Electro Dragon
Zap Royal Recruits Flying Machine Poison Inferno Dragon
Inferno Dragon
Electro Dragon

Defense Synergies 0 11

Electro Spirit
Zap
Zap
Electro Spirit Goblin Gang Flying Machine Poison Electro Dragon Inferno Dragon
Goblin Gang
Zap Royal Recruits Flying Machine Inferno Dragon
Royal Recruits
Goblin Gang
Flying Machine
Zap Goblin Gang Electro Dragon
Poison
Zap
Electro Dragon
Zap Flying Machine Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Flying Machine Electro Dragon
Inferno Dragon Zap Goblin Gang Royal Recruits Flying Machine Electro Dragon
Goblin Gang Royal Recruits Electro Dragon Inferno Dragon
Royal Recruits Inferno Dragon Goblin Gang Electro Dragon
Royal Recruits Poison
Goblin Gang Electro Spirit Zap Flying Machine Electro Dragon
Inferno Dragon Electro Spirit Zap Goblin Gang Flying Machine Poison Electro Dragon
Electro Spirit Zap Royal Recruits Flying Machine Poison Electro Dragon
Inferno Dragon Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Goblin Gang Poison Electro Spirit Zap Royal Recruits Flying Machine Electro Dragon
Inferno Dragon Zap Goblin Gang Flying Machine Poison Electro Dragon
Royal Recruits Zap Goblin Gang Flying Machine Electro Dragon
Electro Spirit Zap Goblin Gang Royal Recruits Poison Electro Dragon
Royal Recruits Inferno Dragon Goblin Gang
Zap Goblin Gang Royal Recruits Inferno Dragon
Goblin Gang Royal Recruits Poison Electro Dragon
Electro Spirit Zap Goblin Gang Royal Recruits Flying Machine Electro Dragon
Zap Poison Electro Spirit Royal Recruits Flying Machine Electro Dragon Inferno Dragon
Royal Recruits Inferno Dragon
Goblin Gang Royal Recruits Electro Spirit Flying Machine Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap
Poison Zap Goblin Gang Flying Machine Electro Dragon Inferno Dragon
Goblin Gang Royal Recruits Zap Electro Dragon
Goblin Gang Royal Recruits Zap
Royal Recruits Goblin Gang Inferno Dragon
Poison Electro Spirit Zap Goblin Gang Flying Machine Electro Dragon
Goblin Gang Royal Recruits Flying Machine
Royal Recruits Inferno Dragon
Zap Royal Recruits Electro Dragon Electro Spirit Flying Machine Poison Inferno Dragon
Royal Recruits Goblin Gang Inferno Dragon
Inferno Dragon Royal Recruits Flying Machine Electro Dragon
Royal Recruits Zap Poison
Royal Recruits Goblin Gang
Royal Recruits Flying Machine Electro Dragon
Goblin Gang Royal Recruits Electro Dragon Electro Spirit Zap Flying Machine Poison Inferno Dragon
Poison Electro Spirit Zap Royal Recruits Flying Machine Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine Electro Dragon
Poison Zap Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon
Royal Recruits Flying Machine Poison
Poison Zap
Poison Electro Spirit Zap Flying Machine Electro Dragon
Flying Machine Poison
Poison Zap Flying Machine Electro Dragon
Poison Zap Flying Machine Electro Dragon
Goblin Gang Poison Electro Dragon
Poison Zap Royal Recruits Flying Machine Electro Dragon
Poison Zap Flying Machine Electro Dragon
Flying Machine Poison
Flying Machine Poison Electro Dragon
Zap Flying Machine Poison
Zap Flying Machine Poison Electro Dragon
Royal Recruits Flying Machine Poison Electro Dragon
Poison
Zap Flying Machine Poison Electro Dragon
Zap Flying Machine Poison Electro Dragon
Poison
Poison
Zap Royal Recruits Flying Machine Poison Electro Dragon
Zap Poison Electro Spirit Electro Dragon
Inferno Dragon
Poison Zap Flying Machine Electro Dragon
Zap Flying Machine Poison Electro Dragon
Poison Zap
Poison Zap Flying Machine Electro Dragon
Zap Electro Dragon Electro Spirit Flying Machine Poison
Poison Zap Electro Dragon
Zap Electro Spirit Poison Electro Dragon
Poison
Zap Electro Spirit Goblin Gang Royal Recruits Flying Machine Electro Dragon
Poison Zap Flying Machine Electro Dragon
Poison Goblin Gang Flying Machine Electro Dragon
Zap Flying Machine Poison Electro Dragon
Zap Poison
Royal Recruits Flying Machine Electro Dragon
Zap Electro Dragon Electro Spirit Goblin Gang Royal Recruits Flying Machine Poison
Zap Flying Machine Poison Electro Dragon
Poison Electro Dragon Zap Royal Recruits Flying Machine

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