My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats
Zap
Bats Dark Prince Goblin Giant Sparky
Barbarian Barrel
Dark Prince Electro Wizard Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mini P.E.K.K.A Dark Prince Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Mini P.E.K.K.A

Attack Synergies 6 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Rage Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Electro Wizard Sparky Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Sparky Bats Zap Rage Dark Prince Goblin Giant Electro Wizard
Rage
Sparky Bats Mini P.E.K.K.A Dark Prince Goblin Giant Electro Wizard
Dark Prince
Bats Zap Mini P.E.K.K.A Rage Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Sparky Bats Mini P.E.K.K.A Rage Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Rage Dark Prince Goblin Giant Sparky
Sparky
Zap Mini P.E.K.K.A Rage Goblin Giant Bats Dark Prince Electro Wizard

Defense Synergies 4 11

Bats
Zap Mini P.E.K.K.A Dark Prince Goblin Giant Electro Wizard Sparky
Zap
Mini P.E.K.K.A Goblin Giant Electro Wizard Bats Dark Prince Sparky
Mini P.E.K.K.A
Zap Electro Wizard Bats
Rage
Dark Prince
Bats Zap Electro Wizard
Goblin Giant
Zap Bats Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Bats Dark Prince Goblin Giant
Sparky
Bats Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Bats Zap Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky
Bats Zap Dark Prince Electro Wizard
Bats Electro Wizard Zap
Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Bats Electro Wizard Zap Dark Prince Goblin Giant
Bats Zap Electro Wizard
Mini P.E.K.K.A Sparky Bats Zap Dark Prince Electro Wizard
Sparky Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Bats Mini P.E.K.K.A Dark Prince Electro Wizard
Bats Zap Dark Prince Electro Wizard
Zap Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Dark Prince Bats Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Dark Prince Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince Bats Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Bats Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky Bats Goblin Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Zap Electro Wizard Bats Mini P.E.K.K.A Dark Prince Sparky
Goblin Giant Sparky
Bats Mini P.E.K.K.A Dark Prince Sparky
Zap Dark Prince Goblin Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Sparky
Electro Wizard Sparky Bats Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Goblin Giant Sparky
Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Goblin Giant
Sparky
Zap
Zap
Bats Mini P.E.K.K.A Electro Wizard Sparky
Zap Dark Prince Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Dark Prince Sparky
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Bats Zap Electro Wizard Sparky
Zap Electro Wizard Bats
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Dark Prince
Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap
Zap Sparky
Dark Prince Sparky
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Dark Prince Goblin Giant Electro Wizard Sparky

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