My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton Army Graveyard
Giant Snowball
Bats Skeleton Army Witch Graveyard
Zap
Bats Skeleton Army Witch Graveyard
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Graveyard
The Log
Elite Barbarians Skeleton Army Witch Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Bats Skeleton Army Witch Graveyard
Royal Delivery
Bats Elite Barbarians Skeleton Army Witch Graveyard
Fireball
Elite Barbarians Skeleton Army Witch
Poison
Bats Skeleton Army Witch Graveyard
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Giant Witch Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Elite Barbarians Graveyard
Zap
Arrows Elite Barbarians Giant Graveyard Bats Witch
Arrows
Zap Elite Barbarians Giant Graveyard
Elite Barbarians
Zap Arrows Bats Graveyard
Giant
Bats Zap Arrows Graveyard Witch
Skeleton Army
Witch
Zap Giant Graveyard
Graveyard
Zap Arrows Giant Bats Elite Barbarians Witch

Defense Synergies 0 5

Bats
Zap
Zap
Bats Arrows Elite Barbarians Skeleton Army Witch
Arrows
Zap
Elite Barbarians
Zap
Giant
Skeleton Army
Zap
Witch
Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Skeleton Army Bats Zap Witch
Skeleton Army Witch Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch Bats
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Bats Zap
Bats Zap Arrows Witch
Zap Arrows
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Bats Skeleton Army Witch Zap Arrows
Arrows Bats Zap Witch
Skeleton Army Bats Zap Elite Barbarians Witch
Skeleton Army Bats Zap Arrows Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Bats Arrows Elite Barbarians Skeleton Army Witch
Arrows Bats Zap Elite Barbarians Skeleton Army Witch
Zap Arrows Witch Bats
Elite Barbarians
Skeleton Army Bats Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians
Skeleton Army Bats Zap Elite Barbarians Witch
Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch
Arrows Bats Zap Witch
Skeleton Army Bats Elite Barbarians Witch
Elite Barbarians Skeleton Army
Zap Bats Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Bats Elite Barbarians Witch
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats Zap
Bats Arrows Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Bats Zap Arrows Witch
Zap Bats Witch
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Bats Skeleton Army Witch
Zap Arrows Witch
Arrows
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Bats Elite Barbarians Witch
Bats Zap Witch
Zap Witch

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