My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill
Giant Snowball
Skeletons Cannon Wall Breakers Goblin Drill Little Prince
Zap
Skeletons Cannon Wall Breakers Goblin Drill Little Prince
Barbarian Barrel
Skeletons Cannon Wizard Wall Breakers Goblin Drill Little Prince
The Log
Skeletons Cannon Mini P.E.K.K.A Wall Breakers Goblin Drill Little Prince
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Wall Breakers Goblin Drill Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Wall Breakers Goblin Drill Little Prince
Fireball
Cannon Wizard Wall Breakers Goblin Drill Little Prince
Poison
Cannon Wizard Goblin Drill Little Prince
Lightning
Cannon Mini P.E.K.K.A Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Cannon Void Little Prince Mini P.E.K.K.A Goblin Drill Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Cannon Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mini P.E.K.K.A
Wizard Goblin Drill Little Prince
Wizard
Mini P.E.K.K.A
Wall Breakers
Goblin Drill
Void
Goblin Drill
Wall Breakers Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 7

Skeletons
Cannon Mini P.E.K.K.A Wizard Little Prince
Cannon
Skeletons Mini P.E.K.K.A Wizard Little Prince
Mini P.E.K.K.A
Skeletons Cannon Wizard
Wizard
Skeletons Cannon Mini P.E.K.K.A
Wall Breakers
Void
Goblin Drill
Little Prince
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Void
Mini P.E.K.K.A Skeletons Cannon Goblin Drill
Cannon Mini P.E.K.K.A Skeletons Void Goblin Drill
Cannon Mini P.E.K.K.A Skeletons Goblin Drill
Mini P.E.K.K.A
Skeletons Cannon
Cannon Wizard Void Little Prince
Cannon Void
Cannon Mini P.E.K.K.A Skeletons Goblin Drill
Skeletons Cannon Mini P.E.K.K.A Little Prince
Skeletons Cannon Wizard Goblin Drill
Wizard
Cannon Mini P.E.K.K.A Goblin Drill Skeletons Wizard
Wizard Cannon Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Cannon Goblin Drill
Cannon Mini P.E.K.K.A Goblin Drill
Wizard Skeletons Cannon Mini P.E.K.K.A Goblin Drill
Cannon Wizard Goblin Drill Little Prince
Wizard Goblin Drill Cannon Little Prince
Mini P.E.K.K.A Cannon Goblin Drill
Wizard Cannon Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Void
Void Mini P.E.K.K.A Wizard
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A Goblin Drill
Wizard Skeletons
Mini P.E.K.K.A Skeletons Void
Mini P.E.K.K.A
Void Skeletons Mini P.E.K.K.A
Skeletons Cannon Goblin Drill
Mini P.E.K.K.A
Void
Mini P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon
Skeletons Mini P.E.K.K.A Goblin Drill Little Prince
Cannon Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill
Void
Void Goblin Drill
Void
Wizard
Wizard
Wizard
Wizard
Void Wizard
Mini P.E.K.K.A Void
Void Wizard
Void Wizard
Void
Void
Wizard Goblin Drill
Wizard
Mini P.E.K.K.A
Void Mini P.E.K.K.A Wizard
Wizard Little Prince
Void
Wizard Void
Void
Void Goblin Drill
Wizard Little Prince
Void Wizard
Void Wizard
Void
Wizard Little Prince
Wizard Void
Mini P.E.K.K.A Void
Void Wizard
Void
Wizard
Void
Wizard
Void Mini P.E.K.K.A Wizard
Wizard
Void
Void
Void Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: