My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Cannon Graveyard
Zap
Cannon Firecracker Graveyard
Barbarian Barrel
Cannon Firecracker Valkyrie Wizard Graveyard
The Log
Cannon Firecracker Graveyard
Earthquake
Cannon Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Valkyrie Wizard Bowler Graveyard
Fireball
Cannon Firecracker Wizard Bowler
Poison
Cannon Firecracker Wizard Graveyard
Lightning
Cannon Valkyrie Wizard Bowler
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Tornado Valkyrie Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Tornado Bowler
Valkyrie
Graveyard Firecracker Wizard Tornado
Wizard
Tornado Valkyrie
Tornado
Wizard Firecracker Valkyrie Bowler The Log Graveyard
Bowler
Graveyard Firecracker Tornado The Log
The Log
Tornado Bowler Graveyard
Graveyard
Valkyrie Bowler Tornado The Log

Defense Synergies 6 11

Cannon
The Log Firecracker Valkyrie Wizard Bowler
Firecracker
Valkyrie The Log Cannon Tornado
Valkyrie
Firecracker Cannon Wizard Tornado Bowler The Log
Wizard
Tornado Cannon Valkyrie The Log
Tornado
Wizard Bowler Firecracker Valkyrie The Log
Bowler
Tornado The Log Cannon Valkyrie
The Log
Cannon Firecracker Bowler Valkyrie Wizard Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Valkyrie Wizard The Log
Cannon Firecracker Valkyrie The Log
Cannon Tornado Bowler Valkyrie
Cannon Firecracker Valkyrie Bowler
Firecracker Valkyrie Tornado Bowler The Log
Tornado Bowler The Log Cannon Firecracker Valkyrie
Tornado Cannon Firecracker Wizard
Bowler Cannon Valkyrie The Log
Cannon Tornado
Tornado Cannon Firecracker Valkyrie Bowler
Valkyrie Cannon Firecracker Wizard Tornado Bowler The Log
Firecracker Wizard Tornado
Cannon Bowler Valkyrie Wizard The Log
Valkyrie Wizard Bowler Cannon Firecracker Tornado The Log
Cannon
Tornado Cannon Bowler The Log
Wizard Cannon Firecracker Valkyrie Tornado Bowler
Cannon Firecracker Valkyrie Wizard Tornado Bowler The Log
Valkyrie Wizard Tornado The Log Cannon Firecracker Bowler
Cannon Tornado
Valkyrie Wizard Bowler Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Firecracker Valkyrie Wizard Bowler The Log
Valkyrie Bowler The Log
Valkyrie Bowler Tornado The Log
Cannon Valkyrie Bowler
Firecracker Wizard Tornado
Valkyrie Bowler
Valkyrie
Firecracker Valkyrie Tornado The Log
Cannon
Valkyrie Bowler
Valkyrie Tornado Bowler The Log
Bowler Cannon Valkyrie Wizard
Wizard Cannon Firecracker Valkyrie Bowler
Firecracker Valkyrie Tornado Bowler The Log
Valkyrie Bowler Cannon Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Tornado Bowler The Log
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie Bowler The Log
Firecracker Wizard Tornado
Firecracker Wizard Tornado Bowler The Log
The Log Firecracker Wizard Tornado Bowler
The Log Firecracker Wizard Tornado
Tornado Bowler
Firecracker Valkyrie Wizard Tornado Bowler The Log
Firecracker Wizard Tornado
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Wizard Bowler The Log
Firecracker Wizard Bowler The Log
Tornado
Firecracker Wizard Bowler The Log
Firecracker Valkyrie Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
The Log
Firecracker Tornado The Log Valkyrie Wizard Bowler
Firecracker The Log Wizard Tornado Bowler
Wizard Tornado Bowler The Log
Firecracker Tornado The Log
Firecracker Wizard Tornado
Firecracker Wizard
Bowler
Wizard The Log
Firecracker
Firecracker Wizard Bowler The Log
Firecracker Wizard Tornado
The Log
Firecracker Valkyrie Wizard Bowler
The Log Firecracker Wizard Bowler
Tornado
Firecracker
Firecracker Tornado Bowler The Log
Firecracker Tornado
Firecracker Tornado Bowler The Log

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