My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Elixir Golem Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Ice Golem Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Heal Spirit Elixir Golem Wizard Ice Wizard
The Log
Spear Goblins Heal Spirit Elixir Golem
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Elixir Golem Battle Healer Wizard Ice Wizard
Fireball
Elixir Golem Battle Healer Wizard Ice Wizard
Poison
Spear Goblins Elixir Golem Battle Healer Wizard Ice Wizard
Lightning
Ice Golem Battle Healer Wizard Ice Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Ice Golem Elixir Golem Battle Healer Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Ice Golem Elixir Golem Ice Wizard Fireball Battle Healer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Ice Golem Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Heal Spirit Elixir Golem Battle Healer
Heal Spirit
Elixir Golem Battle Healer Spear Goblins Wizard
Ice Golem
Spear Goblins
Elixir Golem
Heal Spirit Battle Healer Spear Goblins Fireball Wizard Ice Wizard
Fireball
Elixir Golem
Battle Healer
Heal Spirit Elixir Golem Spear Goblins Ice Wizard
Wizard
Heal Spirit Elixir Golem
Ice Wizard
Elixir Golem Battle Healer

Defense Synergies 1 10

Spear Goblins
Ice Golem Battle Healer Ice Wizard
Heal Spirit
Ice Golem
Spear Goblins Fireball Battle Healer Wizard Ice Wizard
Elixir Golem
Fireball
Ice Golem Battle Healer Ice Wizard
Battle Healer
Spear Goblins Ice Golem Fireball Ice Wizard
Wizard
Ice Golem Ice Wizard
Ice Wizard
Spear Goblins Ice Golem Fireball Battle Healer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Fireball Wizard
Battle Healer Ice Wizard
Ice Wizard
Ice Wizard
Fireball Battle Healer
Fireball Spear Goblins Ice Wizard
Spear Goblins Fireball Wizard Ice Wizard
Ice Golem Fireball Battle Healer
Ice Wizard
Spear Goblins Ice Golem Battle Healer Ice Wizard
Ice Wizard Spear Goblins Ice Golem Fireball Wizard
Spear Goblins Fireball Wizard Ice Wizard
Fireball Battle Healer Wizard Ice Wizard
Fireball Wizard
Fireball
Wizard Fireball
Fireball Spear Goblins Battle Healer Wizard Ice Wizard
Wizard Spear Goblins Ice Golem Fireball Battle Healer Ice Wizard
Wizard Spear Goblins Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Fireball Battle Healer
Fireball Ice Golem Battle Healer Wizard
Spear Goblins Ice Golem Battle Healer
Ice Golem Fireball Battle Healer
Battle Healer
Fireball Wizard Ice Golem Ice Wizard
Spear Goblins Ice Golem Fireball Battle Healer Ice Wizard
Battle Healer
Spear Goblins Ice Golem Fireball
Fireball
Ice Golem Fireball Wizard
Wizard Fireball
Spear Goblins Ice Golem Fireball Battle Healer
Ice Golem Fireball Battle Healer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Ice Wizard
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Ice Golem Ice Wizard
Wizard
Fireball Ice Golem Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Ice Golem Fireball
Fireball
Ice Golem Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Ice Golem Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Ice Golem Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball
Fireball Wizard Ice Wizard
Fireball
Fireball Wizard
Ice Golem Fireball Wizard
Fireball
Fireball
Fireball
Fireball

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