My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard Cannon Cart Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart Sparky
Giant Snowball
Zap
Firecracker Cannon Cart Sparky
Barbarian Barrel
Knight Firecracker Elixir Golem Wizard Cannon Cart Sparky
The Log
Firecracker Elixir Golem Cannon Cart Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Wizard Cannon Cart Sparky
Fireball
Firecracker Elixir Golem Wizard Cannon Cart Sparky
Poison
Firecracker Elixir Golem Wizard Sparky
Lightning
Knight Wizard Cannon Cart Sparky
Rocket
Wizard Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Void Wizard Cannon Cart Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Cannon Cart Sparky
Firecracker
Knight Elixir Golem Cannon Cart Sparky
Elixir Golem
Firecracker Lightning Wizard Sparky
Wizard
Knight Elixir Golem Sparky
Void
Cannon Cart
Knight Firecracker Lightning
Lightning
Elixir Golem Cannon Cart
Sparky
Knight Firecracker Elixir Golem Wizard

Defense Synergies 1 4

Knight
Firecracker Wizard Cannon Cart Sparky
Firecracker
Knight
Elixir Golem
Wizard
Knight Cannon Cart
Void
Cannon Cart
Knight Wizard
Lightning
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Knight Firecracker Wizard Void Sparky
Sparky Knight Firecracker Cannon Cart
Sparky Knight Void Cannon Cart Lightning
Sparky Knight Firecracker Cannon Cart
Lightning Firecracker Sparky
Firecracker Cannon Cart
Lightning Firecracker Wizard Void
Lightning Void Cannon Cart Sparky
Sparky
Knight Firecracker Cannon Cart Sparky
Knight Firecracker Wizard Cannon Cart
Firecracker Wizard
Sparky Knight Wizard Cannon Cart Lightning
Wizard Sparky Firecracker Cannon Cart
Sparky Knight Cannon Cart
Lightning Sparky
Wizard Sparky Knight Firecracker Cannon Cart
Knight Firecracker Wizard Cannon Cart
Wizard Knight Firecracker Cannon Cart
Sparky Cannon Cart
Wizard Knight Firecracker Cannon Cart Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Cannon Cart Sparky
Void Knight Firecracker Wizard Cannon Cart Lightning
Knight Cannon Cart Lightning Sparky
Lightning Knight Cannon Cart Sparky
Knight Cannon Cart Sparky
Firecracker Wizard
Sparky Knight Void Cannon Cart Lightning
Knight Cannon Cart Sparky
Void Lightning Knight Firecracker Cannon Cart Sparky
Sparky
Knight Cannon Cart Sparky
Lightning Void
Cannon Cart Lightning Knight Wizard Sparky
Wizard Firecracker Cannon Cart Sparky
Sparky Knight Firecracker Cannon Cart Lightning
Firecracker Wizard Cannon Cart Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Knight Firecracker Sparky
Firecracker Void
Lightning Void Cannon Cart Sparky
Cannon Cart Lightning Knight Firecracker Void Sparky
Wizard Firecracker Sparky
Firecracker Wizard
Firecracker Wizard Sparky
Firecracker Wizard Lightning
Void Firecracker Wizard Lightning
Lightning Void Sparky
Firecracker Void Lightning Knight Wizard Cannon Cart Sparky
Void Lightning Firecracker Wizard
Lightning Knight Firecracker Void Cannon Cart Sparky
Lightning Firecracker Void Cannon Cart
Lightning Firecracker Cannon Cart Sparky
Lightning Firecracker Wizard Cannon Cart Sparky
Lightning Firecracker Wizard Cannon Cart Sparky
Lightning Sparky
Lightning Sparky
Void Lightning Firecracker Wizard Sparky
Lightning Firecracker Wizard
Lightning Void Sparky
Lightning Wizard Void
Void Lightning Sparky
Lightning Void Cannon Cart
Firecracker Wizard Sparky
Firecracker Void Wizard Lightning Sparky
Void Lightning Wizard Sparky
Void Lightning Firecracker Sparky
Lightning Firecracker Wizard Sparky
Lightning Firecracker Wizard Void
Lightning Void Sparky
Void Lightning Wizard Sparky
Void Lightning Firecracker Sparky
Sparky
Firecracker Wizard Lightning Sparky
Lightning Void Cannon Cart
Lightning Firecracker Wizard
Void Lightning Knight Firecracker Wizard Cannon Cart Sparky
Firecracker Wizard Lightning
Void Lightning Sparky
Firecracker Cannon Cart Sparky
Firecracker Lightning Sparky
Firecracker Void Lightning
Void Lightning Firecracker Cannon Cart Sparky

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