My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Goblin Drill
Giant Snowball
Hog Rider Skeleton Army Goblin Drill
Zap
Skeleton Army Goblin Drill
Barbarian Barrel
Rascals Heal Spirit Wizard Skeleton Army Goblin Drill Ice Wizard
The Log
Rascals Heal Spirit Hog Rider Skeleton Army Goblin Drill
Earthquake
Hog Rider Skeleton Army Goblin Drill
Arrows
Rascals Heal Spirit Skeleton Army Goblin Drill
Royal Delivery
Rascals Heal Spirit Hog Rider Wizard Skeleton Army Goblin Drill Ice Wizard
Fireball
Rascals Hog Rider Wizard Skeleton Army Goblin Drill Ice Wizard
Poison
Rascals Wizard Skeleton Army Goblin Drill Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Skeleton Army Ice Wizard Hog Rider Goblin Drill Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Skeleton Army Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Goblin Drill
Heal Spirit
Hog Rider Wizard Goblin Drill
Hog Rider
Rascals Heal Spirit Wizard Barbarian Barrel
Wizard
Heal Spirit Hog Rider
Barbarian Barrel
Hog Rider Goblin Drill Ice Wizard
Skeleton Army
Goblin Drill
Rascals Heal Spirit Barbarian Barrel
Ice Wizard
Barbarian Barrel

Defense Synergies 0 9

Rascals
Barbarian Barrel
Heal Spirit
Hog Rider
Wizard
Barbarian Barrel Skeleton Army Ice Wizard
Barbarian Barrel
Rascals Wizard Goblin Drill Ice Wizard
Skeleton Army
Wizard Goblin Drill Ice Wizard
Goblin Drill
Barbarian Barrel Skeleton Army Ice Wizard
Ice Wizard
Wizard Barbarian Barrel Skeleton Army Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeleton Army Rascals Goblin Drill Ice Wizard
Skeleton Army Rascals Goblin Drill Ice Wizard
Skeleton Army Rascals Goblin Drill Ice Wizard
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Rascals Ice Wizard
Rascals Wizard Ice Wizard
Rascals Barbarian Barrel
Rascals Skeleton Army Goblin Drill Ice Wizard
Skeleton Army Rascals Barbarian Barrel Ice Wizard
Skeleton Army Ice Wizard Rascals Wizard Barbarian Barrel Goblin Drill
Rascals Wizard Ice Wizard
Skeleton Army Goblin Drill Rascals Wizard Ice Wizard
Wizard Skeleton Army Rascals Barbarian Barrel Goblin Drill
Skeleton Army Rascals Goblin Drill
Skeleton Army Rascals Goblin Drill
Wizard Rascals Skeleton Army Goblin Drill
Rascals Wizard Barbarian Barrel Skeleton Army Goblin Drill Ice Wizard
Wizard Barbarian Barrel Goblin Drill Rascals Ice Wizard
Goblin Drill
Rascals Wizard Skeleton Army Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Barbarian Barrel
Wizard Barbarian Barrel
Skeleton Army Rascals
Skeleton Army Rascals Barbarian Barrel
Rascals Skeleton Army Goblin Drill
Wizard Rascals Ice Wizard
Rascals Skeleton Army Ice Wizard
Rascals Skeleton Army
Barbarian Barrel Skeleton Army
Skeleton Army Goblin Drill
Rascals
Skeleton Army
Rascals Skeleton Army Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Barbarian Barrel Goblin Drill
Rascals Wizard Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel Goblin Drill
Barbarian Barrel Ice Wizard
Barbarian Barrel Goblin Drill
Rascals Barbarian Barrel
Wizard Barbarian Barrel
Wizard Ice Wizard
Wizard
Wizard Barbarian Barrel Ice Wizard
Wizard
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Goblin Drill
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel Goblin Drill
Wizard Barbarian Barrel Ice Wizard
Wizard Barbarian Barrel Ice Wizard
Wizard
Barbarian Barrel
Wizard Ice Wizard
Wizard
Wizard
Wizard
Barbarian Barrel Skeleton Army
Wizard Ice Wizard
Barbarian Barrel
Rascals Wizard
Wizard
Rascals
Barbarian Barrel

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