My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard P.E.K.K.A
Fireball
Battle Ram Wizard
Poison
Bats Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tornado Battle Ram Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram Tornado P.E.K.K.A Bats Mega Knight
Arrows
Zap P.E.K.K.A Battle Ram Mega Knight
Battle Ram
Zap Bats Arrows Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Mega Knight
Tornado
Zap Wizard P.E.K.K.A Battle Ram Mega Knight
P.E.K.K.A
Zap Arrows Tornado Bats Battle Ram Wizard
Mega Knight
Bats Zap Arrows Wizard Tornado

Defense Synergies 4 11

Bats
Zap P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Arrows Tornado P.E.K.K.A
Arrows
Mega Knight Zap Tornado P.E.K.K.A
Battle Ram
Wizard
Tornado P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Zap Arrows Mega Knight
P.E.K.K.A
Tornado Bats Zap Arrows Wizard
Mega Knight
Zap Arrows Bats Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Bats Zap Mega Knight
Tornado P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Bats Zap Mega Knight
Bats Tornado Zap Arrows Wizard
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Tornado
Tornado Mega Knight
Bats Zap Arrows Wizard Tornado Mega Knight
Arrows Bats Zap Wizard Tornado
P.E.K.K.A Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Arrows Tornado P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Tornado P.E.K.K.A
Arrows Mega Knight Bats Zap Wizard Tornado
Zap Arrows Wizard Tornado Bats Mega Knight
P.E.K.K.A Tornado
Wizard Mega Knight Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap Tornado
P.E.K.K.A Mega Knight
Arrows Wizard Bats Zap Tornado
P.E.K.K.A Bats
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Arrows Tornado
P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Bats Zap Tornado P.E.K.K.A
Bats Arrows Mega Knight Zap Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Bats Tornado
Zap Arrows Wizard Tornado
Zap Arrows Wizard Tornado
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows Tornado
Bats
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard Mega Knight
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado Mega Knight
Zap Arrows Tornado
Bats Zap Arrows Wizard Tornado
Zap Bats Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Bats
Zap Arrows Wizard Tornado
Arrows
Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Tornado
P.E.K.K.A Mega Knight
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: