My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Skeleton King
Giant Snowball
Dart Goblin Goblin Barrel Skeleton King
Zap
Dart Goblin Goblin Barrel Dark Prince Skeleton King
Barbarian Barrel
Tesla Dart Goblin Wizard Goblin Barrel Dark Prince Skeleton King
The Log
Dart Goblin Goblin Barrel Dark Prince Skeleton King
Earthquake
Tesla Goblin Barrel Skeleton King
Arrows
Dart Goblin Goblin Barrel Skeleton King
Royal Delivery
Dart Goblin Wizard Goblin Barrel Dark Prince Skeleton King
Fireball
Tesla Dart Goblin Wizard Goblin Barrel Skeleton King
Poison
Dart Goblin Wizard Skeleton King
Lightning
Tesla Wizard Dark Prince Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Goblin Barrel Tesla Fireball Dark Prince Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Goblin Barrel Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Goblin Barrel Dark Prince The Log Skeleton King
Fireball
Dark Prince The Log Skeleton King
Wizard
Dark Prince
Goblin Barrel
Dart Goblin Dark Prince Skeleton King
Dark Prince
Goblin Barrel Dart Goblin Fireball Wizard
The Log
Dart Goblin Fireball
Skeleton King
Dart Goblin Fireball Goblin Barrel

Defense Synergies 2 11

Tesla
The Log Dart Goblin Fireball Wizard Dark Prince
Dart Goblin
Tesla Dark Prince The Log
Fireball
The Log Tesla Dark Prince
Wizard
Tesla Dark Prince The Log Skeleton King
Goblin Barrel
Dark Prince
Tesla Dart Goblin Fireball Wizard The Log
The Log
Tesla Fireball Dart Goblin Wizard Dark Prince
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Wizard The Log
Tesla Dart Goblin Dark Prince The Log
Tesla Dart Goblin Dark Prince
Tesla Dart Goblin Dark Prince Skeleton King
Fireball Dark Prince The Log
Fireball The Log Tesla Dart Goblin Dark Prince
Tesla Dart Goblin Fireball Wizard
Tesla Dart Goblin Fireball The Log
Tesla Skeleton King
Tesla Dart Goblin Dark Prince
Dart Goblin Tesla Fireball Wizard Dark Prince The Log Skeleton King
Tesla Dart Goblin Fireball Wizard
Tesla Fireball Wizard Dark Prince The Log
Fireball Wizard Tesla Dart Goblin Dark Prince The Log Skeleton King
Tesla Skeleton King
Tesla Fireball The Log
Tesla Wizard Fireball Dark Prince
Tesla Fireball Dart Goblin Wizard Dark Prince The Log
Wizard The Log Tesla Dart Goblin Fireball Dark Prince
Tesla Dart Goblin
Wizard Dark Prince Tesla Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince
Fireball Tesla Wizard The Log
Dark Prince The Log
Dark Prince Tesla Fireball The Log
Tesla Dark Prince
Fireball Wizard Tesla Dart Goblin
Dark Prince Tesla Dart Goblin Fireball
Tesla Dark Prince
Fireball Dark Prince The Log
Tesla Dart Goblin
Tesla Dart Goblin Dark Prince
Fireball Dark Prince The Log
Dark Prince Tesla Fireball Wizard Skeleton King
Wizard Tesla Dart Goblin Fireball
Tesla Dart Goblin Fireball Dark Prince The Log Skeleton King
Tesla Dart Goblin Fireball Wizard Dark Prince The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log
Fireball Wizard Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard
Fireball
Dart Goblin Fireball Wizard Dark Prince The Log
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Dart Goblin Fireball Wizard Dark Prince The Log
Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Dark Prince
Fireball The Log Dart Goblin Wizard
Fireball Wizard The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Dart Goblin Fireball Dark Prince
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Dart Goblin Wizard Dark Prince
The Log Dart Goblin Fireball Wizard Skeleton King
Fireball
Dart Goblin Dark Prince
Dart Goblin Fireball The Log Skeleton King
Dart Goblin Fireball
Dart Goblin Fireball Dark Prince The Log

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