My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel
Fireball
Goblin Gang Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Tornado Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Wizard The Log
Goblin Gang
Knight Goblin Barrel
Inferno Tower
Wizard
Tornado Knight
Rocket
Tornado
Goblin Barrel
Knight Goblin Gang
Tornado
Wizard Rocket The Log
The Log
Knight Tornado

Defense Synergies 6 8

Knight
Goblin Gang Inferno Tower Wizard Tornado The Log
Goblin Gang
Knight Inferno Tower The Log
Inferno Tower
Knight Goblin Gang The Log Tornado
Wizard
Tornado Knight The Log
Rocket
Tornado The Log
Goblin Barrel
Tornado
Wizard Rocket Knight Inferno Tower The Log
The Log
Inferno Tower Knight Goblin Gang Wizard Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Wizard The Log
Inferno Tower Knight Goblin Gang The Log
Goblin Gang Inferno Tower Rocket Tornado Knight
Inferno Tower Knight Goblin Gang
Rocket Tornado The Log
Goblin Gang Tornado The Log
Inferno Tower Rocket Tornado Goblin Gang Wizard
Rocket Inferno Tower The Log
Inferno Tower Goblin Gang Tornado
Knight Goblin Gang Tornado Inferno Tower
Goblin Gang Knight Wizard Tornado The Log
Inferno Tower Goblin Gang Wizard Tornado
Inferno Tower Knight Goblin Gang Wizard Rocket The Log
Wizard Rocket Goblin Gang Tornado The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Rocket Tornado Goblin Gang The Log
Wizard Knight Goblin Gang Inferno Tower Tornado
Knight Goblin Gang Wizard Tornado The Log
Wizard Tornado The Log Knight
Inferno Tower Tornado
Goblin Gang Wizard Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Knight Goblin Gang Wizard Rocket The Log
Goblin Gang Knight Inferno Tower Rocket The Log
Goblin Gang Rocket Knight Inferno Tower Tornado The Log
Inferno Tower Knight Goblin Gang
Wizard Rocket Goblin Gang Tornado
Goblin Gang Rocket Knight Inferno Tower
Inferno Tower Knight
Rocket Knight Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Rocket Tornado The Log
Rocket Knight Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Knight Rocket Tornado The Log
Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Tornado The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Rocket Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Rocket Goblin Gang Tornado
Rocket Knight Wizard Tornado The Log
Wizard Rocket Tornado
Rocket Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket Tornado
Rocket
Rocket Wizard The Log
Rocket Wizard Tornado The Log
Rocket The Log
Rocket Wizard Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Rocket Tornado The Log
Wizard Tornado
Rocket Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Goblin Gang Rocket
Rocket Wizard Tornado
The Log
Knight Goblin Gang Wizard Rocket
The Log Wizard
Rocket Tornado
Goblin Gang Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log

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