My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Inferno Dragon Graveyard Lava Hound
Giant Snowball
Spear Goblins Musketeer Skeleton Army Inferno Dragon Graveyard Lava Hound
Zap
Spear Goblins Skeleton Army Inferno Dragon Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Musketeer Wizard Skeleton Army Graveyard
The Log
Spear Goblins Musketeer Skeleton Army Graveyard
Earthquake
Spear Goblins Skeleton Army Graveyard
Arrows
Spear Goblins Skeleton Army Graveyard Lava Hound
Royal Delivery
Spear Goblins Musketeer Wizard Skeleton Army Inferno Dragon Graveyard Lava Hound
Fireball
Musketeer Wizard Skeleton Army Inferno Dragon Lava Hound
Poison
Spear Goblins Musketeer Wizard Skeleton Army Graveyard Lava Hound
Lightning
Musketeer Wizard Inferno Dragon
Rocket
Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Army Musketeer Inferno Dragon Wizard Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Skeleton Army Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Inferno Dragon Graveyard
Musketeer
The Log Graveyard
Wizard
Skeleton Army
Lava Hound
The Log
Musketeer Graveyard
Inferno Dragon
Lava Hound Spear Goblins
Graveyard
Spear Goblins Musketeer The Log Lava Hound
Lava Hound
Inferno Dragon Skeleton Army Graveyard

Defense Synergies 1 10

Spear Goblins
Musketeer Skeleton Army The Log Inferno Dragon
Musketeer
The Log Spear Goblins Skeleton Army
Wizard
Skeleton Army The Log
Skeleton Army
Spear Goblins Musketeer Wizard The Log Inferno Dragon
The Log
Musketeer Spear Goblins Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Spear Goblins Skeleton Army The Log
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Wizard The Log
Skeleton Army Inferno Dragon Musketeer The Log
Skeleton Army Musketeer Inferno Dragon
Skeleton Army Inferno Dragon Musketeer
Skeleton Army The Log
Skeleton Army The Log Spear Goblins Musketeer
Musketeer Inferno Dragon Spear Goblins Wizard
Musketeer The Log
Inferno Dragon Musketeer Skeleton Army
Skeleton Army Spear Goblins Musketeer
Skeleton Army Spear Goblins Musketeer Wizard The Log
Musketeer Inferno Dragon Spear Goblins Wizard
Skeleton Army Musketeer Wizard The Log
Wizard Skeleton Army The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Wizard Musketeer Skeleton Army
Spear Goblins Musketeer Wizard Skeleton Army The Log
Wizard The Log Spear Goblins Musketeer Inferno Dragon
Musketeer Inferno Dragon
Wizard Skeleton Army Spear Goblins Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Musketeer Wizard The Log Inferno Dragon
Skeleton Army Spear Goblins Musketeer The Log
Skeleton Army Musketeer The Log
Musketeer Skeleton Army Inferno Dragon
Wizard Musketeer
Skeleton Army Spear Goblins Musketeer
Skeleton Army Inferno Dragon
Spear Goblins Skeleton Army The Log Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer
Skeleton Army The Log
Skeleton Army Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Spear Goblins Musketeer The Log Inferno Dragon
Musketeer Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Wizard The Log
Wizard Spear Goblins Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer
Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Spear Goblins Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard
Inferno Dragon
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log
Wizard The Log
Spear Goblins Musketeer Skeleton Army
Musketeer Wizard
The Log
Musketeer Wizard
The Log Musketeer Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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