My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Drill
Giant Snowball
Spear Goblins Hog Rider Goblin Drill
Zap
Spear Goblins Goblin Drill
Barbarian Barrel
Spear Goblins Wizard Goblin Drill Magic Archer
The Log
Spear Goblins Hog Rider Goblin Drill
Earthquake
Spear Goblins Hog Rider Goblin Drill
Arrows
Spear Goblins Goblin Drill
Royal Delivery
Spear Goblins Hog Rider Wizard Goblin Drill Magic Archer Mother Witch
Fireball
Hog Rider Wizard Goblin Drill Magic Archer Mother Witch
Poison
Spear Goblins Wizard Goblin Drill Magic Archer Mother Witch
Lightning
Ice Golem Wizard Magic Archer Mother Witch
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Earthquake Hog Rider Goblin Drill Magic Archer Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Golem Earthquake Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Earthquake Goblin Drill
Ice Golem
Spear Goblins Hog Rider Goblin Drill Magic Archer Mother Witch
Earthquake
Hog Rider Spear Goblins Mother Witch
Hog Rider
Spear Goblins Ice Golem Earthquake Wizard Magic Archer Mother Witch
Wizard
Hog Rider
Goblin Drill
Spear Goblins Ice Golem Mother Witch
Magic Archer
Ice Golem Hog Rider Mother Witch
Mother Witch
Ice Golem Earthquake Hog Rider Goblin Drill Magic Archer

Defense Synergies 1 9

Spear Goblins
Ice Golem Earthquake Goblin Drill
Ice Golem
Spear Goblins Earthquake Wizard Magic Archer Mother Witch
Earthquake
Spear Goblins Ice Golem
Hog Rider
Wizard
Ice Golem
Goblin Drill
Spear Goblins Magic Archer Mother Witch
Magic Archer
Ice Golem Goblin Drill Mother Witch
Mother Witch
Ice Golem Goblin Drill Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Ice Golem Wizard Magic Archer
Goblin Drill
Goblin Drill
Goblin Drill
Earthquake
Spear Goblins Earthquake Magic Archer Mother Witch
Spear Goblins Wizard Magic Archer
Earthquake Ice Golem Magic Archer
Goblin Drill
Spear Goblins Ice Golem
Mother Witch Spear Goblins Ice Golem Earthquake Wizard Goblin Drill Magic Archer
Spear Goblins Wizard Magic Archer
Goblin Drill Earthquake Wizard
Wizard Earthquake Goblin Drill Magic Archer
Goblin Drill
Goblin Drill
Wizard Goblin Drill
Spear Goblins Wizard Goblin Drill Magic Archer
Earthquake Wizard Goblin Drill Spear Goblins Ice Golem Magic Archer Mother Witch
Goblin Drill
Wizard Spear Goblins Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem
Ice Golem Wizard Magic Archer
Spear Goblins Ice Golem
Ice Golem
Goblin Drill
Wizard Mother Witch Ice Golem Magic Archer
Spear Goblins Ice Golem
Spear Goblins Ice Golem Magic Archer
Goblin Drill
Ice Golem Wizard
Wizard Magic Archer
Spear Goblins Ice Golem Goblin Drill Magic Archer
Ice Golem Earthquake Wizard Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem Goblin Drill
Magic Archer
Earthquake Goblin Drill Magic Archer
Earthquake Ice Golem
Wizard Earthquake Magic Archer
Wizard Mother Witch Spear Goblins Ice Golem Magic Archer
Earthquake Wizard Magic Archer
Earthquake Ice Golem Wizard Magic Archer
Wizard
Earthquake Wizard Magic Archer
Wizard Magic Archer
Earthquake Ice Golem Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem Magic Archer
Earthquake Spear Goblins Wizard Goblin Drill Magic Archer
Earthquake Magic Archer Wizard
Earthquake
Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer Mother Witch
Earthquake Magic Archer
Wizard
Earthquake Goblin Drill
Ice Golem Earthquake Mother Witch Wizard Magic Archer
Earthquake Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Ice Golem Wizard Magic Archer Mother Witch
Wizard
Earthquake Wizard Magic Archer
Magic Archer
Earthquake Wizard Magic Archer
Earthquake Spear Goblins Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Ice Golem Earthquake Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer

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