My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Elixir Golem Wizard Giant Skeleton
The Log
Electro Spirit Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Elixir Golem Wizard Giant Skeleton
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Elixir Golem Rocket Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Elixir Golem Tornado Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Arrows
Elixir Golem Giant Skeleton
Firecracker
Elixir Golem Tornado Giant Skeleton
Elixir Golem
Firecracker Arrows Wizard Tornado
Wizard
Tornado Elixir Golem Giant Skeleton
Rocket
Tornado
Tornado
Wizard Rocket Firecracker Elixir Golem Giant Skeleton
Giant Skeleton
Electro Spirit Arrows Firecracker Wizard Tornado

Defense Synergies 2 6

Electro Spirit
Arrows
Tornado Giant Skeleton
Firecracker
Tornado Giant Skeleton
Elixir Golem
Wizard
Tornado Giant Skeleton
Rocket
Tornado
Tornado
Wizard Rocket Arrows Firecracker Giant Skeleton
Giant Skeleton
Arrows Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Firecracker
Rocket Tornado Giant Skeleton
Firecracker
Arrows Firecracker Rocket Tornado Giant Skeleton
Arrows Tornado Electro Spirit Firecracker
Rocket Tornado Electro Spirit Arrows Firecracker Wizard
Rocket Electro Spirit Arrows Giant Skeleton
Tornado
Tornado Firecracker Giant Skeleton
Electro Spirit Arrows Firecracker Wizard Tornado Giant Skeleton
Arrows Firecracker Wizard Tornado
Wizard Rocket Giant Skeleton
Wizard Rocket Electro Spirit Arrows Firecracker Tornado
Rocket Tornado
Wizard Arrows Firecracker Tornado
Arrows Electro Spirit Firecracker Wizard Tornado
Arrows Wizard Tornado Electro Spirit Firecracker Giant Skeleton
Tornado
Wizard Electro Spirit Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Arrows Firecracker Wizard Rocket
Giant Skeleton Rocket
Rocket Giant Skeleton Tornado
Giant Skeleton
Arrows Firecracker Wizard Rocket Electro Spirit Tornado
Rocket Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Electro Spirit Firecracker Tornado
Giant Skeleton
Rocket Arrows Tornado Giant Skeleton
Rocket Giant Skeleton Wizard
Wizard Firecracker
Electro Spirit Firecracker Rocket Tornado Giant Skeleton
Arrows Electro Spirit Firecracker Wizard Giant Skeleton
Electro Spirit Arrows
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Giant Skeleton
Arrows Firecracker Tornado
Rocket Arrows Giant Skeleton
Arrows Firecracker Rocket Giant Skeleton
Wizard Rocket Arrows Firecracker
Arrows Firecracker Wizard Electro Spirit Rocket Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Rocket Tornado
Firecracker Rocket Arrows Wizard Tornado
Arrows Firecracker Wizard Rocket Tornado
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Wizard
Arrows Firecracker Wizard Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Firecracker Wizard
Rocket Arrows Firecracker Wizard Tornado
Rocket Giant Skeleton
Rocket Arrows Wizard Tornado
Rocket Tornado
Rocket Arrows
Arrows Firecracker Tornado Electro Spirit Wizard
Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado
Rocket Arrows Firecracker Tornado
Arrows Firecracker Wizard Tornado
Rocket Electro Spirit Firecracker Wizard
Arrows Wizard Rocket
Rocket Electro Spirit Arrows Firecracker
Giant Skeleton
Rocket Arrows Firecracker Wizard
Electro Spirit Rocket
Rocket Arrows Firecracker Wizard Tornado
Arrows
Firecracker Wizard Rocket
Arrows Firecracker Wizard
Rocket Arrows Tornado Giant Skeleton
Firecracker
Electro Spirit Firecracker Rocket Tornado Giant Skeleton
Firecracker Rocket Tornado
Firecracker Rocket Tornado Giant Skeleton
Firecracker Wizard Rocket

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